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Search: Posts Made By: Mobhack
Forum: TO&Es January 14th, 2022, 05:12 AM
Replies: 1
Views: 89
Posted By Mobhack
Re: 18 and 25 pdr AP capability

Sabot is used in field guns for a reduced-range AP round since the basic round has a huge range. The game does a steadt pull-down based on gunrange for AP so the long ranges of the HE round are not a...
Forum: TO&Es January 14th, 2022, 05:08 AM
Replies: 1
Views: 86
Posted By Mobhack
Re: British APDS for the US army

That has been adressed in the past.

The consensus was that as APDS was such a rare item in issue then a scenario designer could assign some if required, or the US player could buy some British...
Forum: TO&Es January 14th, 2022, 05:04 AM
Replies: 1
Views: 82
Posted By Mobhack
Re: US Army Fireflies

The American OOB is rather full

The US fireflies were issued and then quickly supplanted

Thier only use would be as a scenario item, or some player might want them in a campaign. The way to do...
Forum: Campaigns, Scenarios & Maps January 14th, 2022, 01:42 AM
Replies: 242
Views: 26,367
Posted By Mobhack
Re: RetLT Scenario issues

That means nothing in the scheme of things. Maybe the scenario designer used the Y key to set that specific range, maybe they self-set it as reaction to being fired on, but either way - nothing to...
Forum: TO&Es January 2nd, 2022, 04:18 PM
Replies: 143
Views: 46,253
Posted By Mobhack
Re: Helo News game related.

Then put some text to that effect in the unit description text as well as giving it an x3 code?.
Forum: TO&Es January 1st, 2022, 07:34 PM
Replies: 143
Views: 46,253
Posted By Mobhack
Re: Helo News game related.

Or an X3 radio code would do as a "not for the AI" item.
Forum: WinSPMBT December 31st, 2021, 04:53 PM
Replies: 11
Views: 489
Posted By Mobhack
Re: Stack Movement?

Yep - our code triggers opfire for every unit that unloads from a vehicle.

The original SP code only opfired at one of the units if several debussed, cannot recollect if it was the first one out...
Forum: WinSPWW2 December 31st, 2021, 11:48 AM
Replies: 3
Views: 222
Posted By Mobhack
Re: Foxholes, Sandbag enplacements and Trenchs

Just wait a turn and you will get emplaced if it is a legal one for whatever you moved there (infantry, gun or vehicles I think are the differentiators, but infantry etc may be able to hold an...
Forum: WinSPWW2 December 31st, 2021, 05:36 AM
Replies: 3
Views: 222
Posted By Mobhack
Re: Foxholes, Sandbag enplacements and Trenchs

Yes, both sides can use entrenchments not just the defender.

Bunkers are units however, and so an abandoned bunker will be destroyed by an enemy unit occupying its hex just like an abandoned...
Forum: WinSPMBT December 29th, 2021, 02:38 PM
Replies: 11
Views: 489
Posted By Mobhack
Re: Stack Movement?

There is no stack movement, and it would need a complete rewrite of the code from the ground up to implement.

All opfire is based on individual movement - which unit of the stack should an...
Forum: WinSPMBT December 17th, 2021, 03:43 PM
Replies: 5
Views: 340
Posted By Mobhack
Re: AI infantry spam in campaign

The Ai buys leg infantry with its spare change points as they are cheap, unlike modern AFV. The AI buys extra leg infantry in city fights. It only buys mech infantry and tanks when it has the points...
Forum: WinSPMBT December 17th, 2021, 12:45 PM
Replies: 6
Views: 398
Posted By Mobhack
Re: Stealth Plane vs Air Defence

In the game or in real life?

The game is simplified from reality - a stealth plane has more EW factor is all, really.

The HF radar noted above may well give an indication that something is...
Forum: TO&Es December 7th, 2021, 05:46 AM
Replies: 7
Views: 386
Posted By Mobhack
Re: Trounced on home turf ?

There are only "winners" in the red-top press mis-reporting something they half-understand picked up in some bar gossip.

The exercise will have demonstrated to those running it what tactics and...
Forum: Campaigns, Scenarios & Maps December 5th, 2021, 11:51 PM
Replies: 8
Views: 723
Posted By Mobhack
Re: Quick but massive bug report with #139 Scenario Battle of the Beachhead

Moved to the correct sub-forum.

Scenario will be looked at.
Forum: TO&Es November 21st, 2021, 04:06 AM
Replies: 5
Views: 607
Posted By Mobhack
Re: Hybrid war on European eastern border

Precisely. It's for open wars only, not dealing with the dingy migrants in the Channel, etc.
Forum: TO&Es November 16th, 2021, 01:32 PM
Replies: 1
Views: 218
Posted By Mobhack
Re: [COLOR="Red"]Bug[/COLOR] UK Bn Spt Co

The formation has 61 units

60 is the maximum buffer size for a new formation IIRC - its going back 15 years or maybe 20 since I last looked at that. (You can have more than 60 in a company if you...
Forum: WinSPWW2 November 16th, 2021, 12:55 PM
Replies: 3
Views: 395
Posted By Mobhack
Re: Tank Units No Opfire (Scenario 143 )

I tried that just standing still and got loads of opfire on the Soviet trucks. But none on the armour - because the trucks are at the top of the Soviet OOB and so move first thus soaking up the...
Forum: TO&Es November 15th, 2021, 01:00 PM
Replies: 2
Views: 247
Posted By Mobhack
Re: US High Speed Tractors

Artillery prime mover is a class I hardly ever use

I think about the only one worth bothering with is the one big halftrack that humps a German 88mm since moving towed 88s is useful for early war...
Forum: Campaigns, Scenarios & Maps November 15th, 2021, 09:40 AM
Replies: 3
Views: 377
Posted By Mobhack
Re: How represents "Hybrid war" in SPMBT scenerio

Yes - there can only be 2 sides and everyone instantly knows which side a unit is on (so no civilians that may "turn into" tangos).

I used civilians in my uganda-tanzania scenario, but these are...
Forum: WinSPMBT October 24th, 2021, 03:54 PM
Replies: 8
Views: 877
Posted By Mobhack
Re: Turret Question and game question

Yes, I pointed out seeing that, what I was asking was damage causes the turret to lock in a single facing like how it does for immobilizing a vehicle. But as Andy says the coding is not worth the...
Forum: WinSPMBT October 23rd, 2021, 01:13 AM
Replies: 8
Views: 877
Posted By Mobhack
Re: Turret Question and game question

No, turrets cannot be jammed.

It would be a whole lot of code to make the AI aware of that fact and not worth the bother. Turrets and hulls can spin an infinite amount at no cost anyway no matter...
Forum: WinSPWW2 October 21st, 2021, 05:44 AM
Replies: 9
Views: 1,220
Posted By Mobhack
Re: Pz KVII 754(r)

Thanks. What I meant is that if it only affects the crews of damaged vehicles? because the crews of destroyed vehicles and guns don't see their armament reduced.[/QUOTE]

Only the crews of damaged...
Forum: WinSPWW2 October 20th, 2021, 08:24 PM
Replies: 9
Views: 1,220
Posted By Mobhack
Re: Pz KVII 754(r)

Quite likely



Only vehicles get weapon slots damaged...
Forum: WinSPWW2 October 19th, 2021, 10:00 PM
Replies: 9
Views: 1,220
Posted By Mobhack
Re: Pz KVII 754(r)

The decision as to whether HE is to be used or AP - is the AI's and subject to random numbers etc.

Crew bails with weapons damaged corresponding to the parent vehicle weapon slot damage, so the...
Forum: WinSPMBT October 15th, 2021, 05:09 PM
Replies: 5
Views: 736
Posted By Mobhack
Re: Detection of IEDs

And an EOD team at size 0 is less likely (a very little!) to trip a mine if it enters a mine hex, and being smaller also helps not to trip a mine/demolition as well - a section of 12 men is a...
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