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Showing results 1 to 14 of 14
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Posts Made By:
henk brouwer
Forum:
Dungeon Odyssey
November 29th, 2004, 07:56 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
I think content of levels can not be changed during a game since all the maps are generated at the start, and all monsters are placed during the map-generation, and not later... except for summoning....
Forum:
Dungeon Odyssey
November 29th, 2004, 05:06 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
Hmmm it is indeed a bug.. (or two seperate bugs really)
There are only two dungeon levels, so the stairs down (who seem to connect to the level above now...
Forum:
Dungeon Odyssey
October 6th, 2004, 03:14 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
almost a year already? hmm, I'm affraid I won't be able to finish it before the anniversary, there's still lots of stuff to add and test (like a proper ending). I hope to finish it before the end of...
Forum:
Dungeon Odyssey
October 5th, 2004, 02:33 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
Yes I'm still working on a next Version for this mod.. it's not ready for the next release but here is a small update on the current status. Most of the new changes are aimed at making the game a lot...
Forum:
Dungeon Odyssey
April 1st, 2004, 06:37 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
An update on the changes I've worked on so far. no new download yet, just an update to show that some work is still being done on this module.
0.52 :
*Added some new non-player-characters to...
Forum:
Dungeon Odyssey
March 2nd, 2004, 10:22 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">Hmmm I just played a test game as a priest. Turn undead indeed seems a bit overpowered :-). Other spells like magic bolt etc, seem to be almost...
Forum:
Dungeon Odyssey
October 22nd, 2003, 08:03 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/shock.gif There are secret rooms!!?
I didn't know ...
Forum:
Dungeon Odyssey
October 20th, 2003, 02:20 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">I just checked, they are for sale in Azrad's magic store ( the building you start right next to). I hope that makes the game a bit easier. ...
Forum:
Dungeon Odyssey
October 20th, 2003, 09:33 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">Yes, I ran into that bug as well, in fact I had just finished the game, was reading the victory message, and then got killed a few seconds later ...
Forum:
Dungeon Odyssey
October 17th, 2003, 08:45 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/shock.gif
http://forum.shrapnelgames.com/images/icons/icon7.gif
Wow, Thanks! (and thanks for...
Forum:
Dungeon Odyssey
October 16th, 2003, 02:07 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">Don't forget to give the pelt to Mirjelle, she needs proof of your heroic deeds http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Dungeon Odyssey
October 16th, 2003, 02:04 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">I used the cavewall set that you created some time ago for that map, I really liked those tiles and added a few of my own for the floor etc.
<font...
Forum:
Dungeon Odyssey
October 16th, 2003, 10:00 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
<font size="2" face="sans-serif, arial, verdana">I kind of neglected the town area (and no there is nothing in the chests yet, sorry). I'll add more stuff to that in future releases, maybe some...
Forum:
Dungeon Odyssey
October 16th, 2003, 12:04 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
21,818
Posted By
henk brouwer
Xerathul\'s revenge (module discussion thread)
I finally finished my new module! here it is:
Xerathul's Revenge v0.5 (http://forum.shrapnelgames.com/newuploads/1066258650.zip)
(Extract this file in your modules directory)
The module was...
Showing results 1 to 14 of 14
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