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Search: Posts Made By: Deathblob
Forum: Dominions 3: The Awakening January 17th, 2012, 10:20 AM
Replies: 3
Views: 1,952
Posted By Deathblob
Re: Fate of Oedipus

Bah! Who needs eyes to become blind? This is magic. But don't worry, when you get the blindness affliction, if you are already blind then it doesn't have any effect.
Forum: Dominions 3: The Awakening January 17th, 2012, 10:01 AM
Replies: 2
Views: 1,142
Posted By Deathblob
Re: Maverni Bug?

If a nation can sacrifice, then only priests that do not have the ability are undead. So, no blood sacrifice allowed with your H4 mummy prophet.
Forum: Dominions 3: The Awakening December 28th, 2011, 02:41 AM
Replies: 11
Views: 2,903
Posted By Deathblob
Re: Magic duel for base zero astral

Try this:

dom3.servegame.com/wiki/User:Sector24/Magic_Path_booster_guide (http://dom3.servegame.com/wiki/User:Sector24/Magic_Path_booster_guide)
Forum: Dominions 3: The Awakening December 26th, 2011, 08:57 PM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

Huh. I wasn't aware of that detail.[/QUOTE]

Really deathblob, or arth thou a christmass troll?[/QUOTE]

Sheesh, I resemble that accusation!

Domes attempt to block most rituals when they are...
Forum: Dominions 3: The Awakening December 25th, 2011, 10:57 PM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

Mind Hunt works if you have a mage in the dome to cast the spell.
Forum: Dominions 3: The Awakening December 25th, 2011, 05:44 AM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

Assassins are sometimes useful. They certainly make your opponent have to do a lot of tedious work, and they can cause havoc if they get lucky in some situations.

Harvesters are also useful, and...
Forum: Dominions 3: The Awakening December 25th, 2011, 01:00 AM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

The order of assassination/casting is irrelevant. The point is, your enemy knows every single turn where the Harvester is, when the Harvester is in your enemy's lands.

Non-reaper assassins are...
Forum: Dominions 3: The Awakening December 24th, 2011, 11:09 AM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

It's not the same issue at all. You know the harvester is there the moment it hits the province, before it would even have a chance to try assassination. MR18 is no defense against Mind Hunt.


...
Forum: Dominions 3: The Awakening December 24th, 2011, 08:24 AM
Replies: 28
Views: 4,169
Posted By Deathblob
Re: Good Assassin in Conjuration?

That's not really a very good idea. Harvesters sneak around with a big neon sign on their back that says, "Here I am! Mind hunt me."
Forum: Dominions 3: The Awakening December 14th, 2011, 09:52 PM
Replies: 13
Views: 2,947
Posted By Deathblob
Re: Greed for slave collar

You can always pick up cursed items dropped by friendly units (including mercs).



If you can forge Kurgi, you are better off not giving it to a guy who can't survive single combat with a lesser...
Forum: Dominions 3: The Awakening December 13th, 2011, 06:29 PM
Replies: 6
Views: 1,619
Posted By Deathblob
Re: Pretender with Feeble Mind

That's right! (If you're immortal or have recuperation.)
Forum: Dominions 3: The Awakening December 6th, 2011, 12:49 AM
Replies: 29
Views: 2,847
Posted By Deathblob
Re: OT: Chess

Wait. The rules of chess have changed since you were a kid? How old are you?[/QUOTE]

Well, like I said, look at what's changed in NFL (or even soccer), it's the same stuff. In the good old days,...
Forum: Dominions 3: The Awakening October 30th, 2011, 05:59 AM
Replies: 42
Views: 7,234
Posted By Deathblob
Re: Fatigue 100- ?

The difference is that for each 100, it will cost you one gem (or slave to cast it).

And a mage can only use as many gems (or slaves) as his current path level.

Also, if the mage is a higher...
Forum: Dominions 3: The Awakening October 30th, 2011, 02:19 AM
Replies: 5
Views: 1,195
Posted By Deathblob
Re: MA Ulm Invades MA C'tis (advice requested)

Foodstamp is right, the following unit types will not be affected by Miasma:
Cold-blooded
Swamp Survival

And the following units are immune to disease (and hence Miasma):
Lifeless
Undead
...
Forum: Dominions 3: The Awakening October 29th, 2011, 05:43 AM
Replies: 42
Views: 7,234
Posted By Deathblob
Re: Fatigue 100- ?

200 is the limit. So, even if he is currently at 99 fatigue, if he casts a 500 fatigue spell, he will just have a total of 200 fatigue.

From there his fatigue would normally decrease by 5 per...
Forum: Scenarios, Maps and Mods October 28th, 2011, 08:40 PM
Replies: 28
Views: 3,371
Posted By Deathblob
Re: Does a mod like this exist?

Did you miss this part:



Ond,

100 fatigue means the spell requires a gem. You should try 99 instead.
Forum: Dominions 3: The Awakening October 28th, 2011, 08:30 PM
Replies: 42
Views: 7,234
Posted By Deathblob
Re: Fatigue 100- ?

I dunno. Maybe it depends on how fast your CPU is?
Forum: Dominions 3: The Awakening October 26th, 2011, 07:34 PM
Replies: 4
Views: 897
Posted By Deathblob
Re: color of province names

The map definition file (.map) in the game is defined by the server, so you can't change that.

But the graphics file (.tga) is local, so you can edit it, and use gimp or something to darken it...
Forum: Dominions 3: The Awakening October 25th, 2011, 09:33 PM
Replies: 37
Views: 2,739
Posted By Deathblob
Re: Killing Indi Commanders

Sounds to me more like a workaround for lack of full battle scripting, rather than an exploit.

I mean, it makes sense that a unit with a stealth form could sneak into someone's house, kill them on...
Forum: Scenarios, Maps and Mods October 24th, 2011, 10:12 AM
Replies: 71
Views: 16,373
Posted By Deathblob
Re: MA -Myconos- Last of the Fungi

This is my new desktop background. Awesome!
Forum: Dominions 3: The Awakening October 21st, 2011, 10:36 PM
Replies: 14
Views: 2,374
Posted By Deathblob
Re: 64x version of Dominions?

Yes! That's so true, if you are reading your 64-bit words over an 8-bit bus.[/QUOTE]

The memory bus is at least 64 bits, that's not a problem.

The problem is 64 bit code is simply bigger than...
Forum: Dominions 3: The Awakening October 21st, 2011, 03:39 AM
Replies: 79
Views: 28,571
Posted By Deathblob
Re: Machaka – a sorcerer’s fevered arachnophobia

Thanks!

I understand now. Machaka will nevur win, because of teh PD and cap-only. It's like Fomoria and monkeys, all rolled into one!
Forum: Dominions 3: The Awakening October 21st, 2011, 02:20 AM
Replies: 79
Views: 28,571
Posted By Deathblob
Re: Machaka – a sorcerer’s fevered arachnophobia

I think what you are saying, and please correct me if I'm wrong on this, is that Machaka will nevur win, because of teh PD.

Is that right?
Forum: Dominions 3: The Awakening October 20th, 2011, 06:33 PM
Replies: 14
Views: 2,374
Posted By Deathblob
Re: 64x version of Dominions?

Yes! That's so true, if you are reading your 64-bit words over an 8-bit bus.
Forum: Dominions 3: The Awakening October 20th, 2011, 10:07 AM
Replies: 14
Views: 2,374
Posted By Deathblob
Re: 64x version of Dominions?

Really? I find the turns take so long because I keep forgetting what I was forging for who, and where my armies are headed, and why the heck did I hire that guy.
Showing results 1 to 25 of 102

 
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