.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $5.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 4 of 4
Search took 0.00 seconds.
Search: Posts Made By: PvK
Forum: Approaching Infinity April 14th, 2015, 06:35 PM
Replies: 13
Views: 8,389
Posted By PvK
Re: Firing range

Yep. That's a neat effect, especially before I figured out what was happening.
Forum: Approaching Infinity April 14th, 2015, 12:23 AM
Replies: 13
Views: 8,389
Posted By PvK
Exclamation Re: Firing range

That looks pretty destructive!

Closest thing I've seen is firing laser shotgun at certain underground black things... (which fortunately don't move) (shh! don't give him ideas! :doh:)
Forum: Approaching Infinity April 11th, 2015, 03:23 AM
Replies: 13
Views: 8,389
Posted By PvK
Re: Firing range

Because if you count tiles on a square grid, then things end up with square fields of vision and square fields of fire, and diagonal movement and combat/spotting have a ~40% advantage, which is...
Forum: Approaching Infinity April 10th, 2015, 06:49 PM
Replies: 13
Views: 8,389
Posted By PvK
Re: Firing range

I see the same thing, even over open ground, so it's not about obstacles.

2 diagonal + 1 orthogonal is 3 x 2 away, or square root of (3x3 + 2x2 = 13), so that is over range 3, and makes sense it...
Showing results 1 to 4 of 4

 
Forum Jump

All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.