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Search: Posts Made By: Karagin
Forum: Campaigns, Scenarios & Maps June 6th, 2021, 09:27 PM
Replies: 175
Sticky: MAPS!
Views: 63,043
Posted By Karagin
Re: MAPS! Map 571

Here is my attempt at a generic Eastern France to Middle European map. Perfect for those wanting an area to battle over.
Forum: TO&Es May 31st, 2021, 10:47 AM
Replies: 43
Views: 10,709
Posted By Karagin
Re: British OOB7 corrections/suggestions (v.6)

The game is great, yes we all want tweaks, but none of us want to see it go away.

For me, this game (both this one and MBT) brings back those hours of fun fighting the green army men vs whatever...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 06:54 PM
Replies: 40
Views: 1,097
Posted By Karagin
Re: Multi-layer and hex buildings

Be willing to help me setup DOSBOX to run SP2? Right now I am working on getting an older computer back to working order in order to run it...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 04:55 PM
Replies: 40
Views: 1,097
Posted By Karagin
Re: Multi-layer and hex buildings

I recall this happening in SP2, but I am working on getting SP2 back up and running....now if FedEx can get me the stuff I order...grr....
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:55 AM
Replies: 40
Views: 1,097
Posted By Karagin
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:59 PM
Replies: 40
Views: 1,097
Posted By Karagin
Re: Multi-layer and hex buildings

Also, it's on more than on facing in the same picture, it shows a paved road the hex on the right side next to the serrated-looking gray part in the supposed empty hex right next to hex 5,3.
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:57 PM
Replies: 40
Views: 1,097
Posted By Karagin
Re: Multi-layer and hex buildings

Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:49 PM
Replies: 40
Views: 1,097
Posted By Karagin
Re: Multi-layer and hex buildings

You get the spillage of the paved roads from just ONE multi-hex building. Any of the Larger buildings like the factory or airfield ones do it as well.
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 06:46 PM
Replies: 40
Views: 1,097
Posted By Karagin
Multi-layer and hex buildings

I have noticed when placing multi-layered or hexed buildings that paved roads will appear in some of the hexes and are invisible. I found this out when I tried to put trees around the building I...
Forum: Mods May 14th, 2021, 06:09 PM
Replies: 3
Views: 213
Posted By Karagin
Forum: Mods May 14th, 2021, 03:06 PM
Replies: 3
Views: 213
Posted By Karagin
Which SHP files are open to be used for Modding?

I know I read the list of which SHP files we can use for modding, but I can't find my notes and I can't recall which ones.

If an SHP file has an open spot and it's NOT an invisible turret, is it...
Forum: TO&Es May 14th, 2021, 01:48 PM
Replies: 1,240
Views: 293,642
Posted By Karagin
Re: MBT's

https://www.military.com/daily-news/2021/05/12/army-ditching-all-of-its-stryker-mobile-gun-systems.html/amp

The Army announced Wednesday that it is planning to divest all of its Stryker Mobile Gun...
Forum: TO&Es May 10th, 2021, 08:43 PM
Replies: 1,240
Views: 293,642
Posted By Karagin
Re: MBT's

This is what I get when I enter icon1998 picture below.
Forum: Campaigns, Scenarios & Maps May 8th, 2021, 09:57 AM
Replies: 145
Views: 12,372
Posted By Karagin
Re: Issues in scn 73 Return to Guam

Maybe adjust the hill heights will add to the Japanese side for slowing down the Marnies. What about adding in more snipers?
Forum: Mods May 7th, 2021, 06:38 PM
Replies: 20
Views: 5,437
Posted By Karagin
Re: Color pictures by PIBWL - release 3 (2019)

So you post it with four zip files. I am sure folks will figure out that all of them need to be in the picture folder or the correct folder.
Forum: Mods May 7th, 2021, 04:50 PM
Replies: 20
Views: 5,437
Posted By Karagin
Re: Color pictures by PIBWL - release 3 (2019)

Or you could split up into smaller units?
Forum: WinSPWW2 May 3rd, 2021, 10:24 AM
Replies: 6
Views: 349
Posted By Karagin
Re: MobHack SPWW2 Error Message

No, the computer hasn't been rebooted at least not until this morning when I turned it back on.

Odd that would be the case to cause a weird error like though.
Forum: WinSPWW2 May 2nd, 2021, 10:06 PM
Replies: 6
Views: 349
Posted By Karagin
Re: MobHack SPWW2 Error Message

Got again doing the same thing as I said above. I opened OOB, this time it was Germany, look around at two tanks. Then went to open the Blue OOB and got the same message.
Forum: WinSPWW2 May 2nd, 2021, 08:28 PM
Replies: 6
Views: 349
Posted By Karagin
Re: MobHack SPWW2 Error Message

Here is the screen shot
Forum: WinSPWW2 May 2nd, 2021, 08:28 PM
Replies: 6
Views: 349
Posted By Karagin
MobHack SPWW2 Error Message

The following error message came up in MobHack, I had closed the Sweden OOB and trying to open the Italy OOB and this:

Access violation at address 00401C11 in module 'mobhackww2.exe'. Write of...
Forum: WinSPWW2 May 2nd, 2021, 10:52 AM
Replies: 3
Views: 305
Posted By Karagin
Re: Mobhack green oob issue

Okay, will make the change. Ran across it when I went to buy an ammo truck.
Forum: WinSPWW2 May 2nd, 2021, 10:27 AM
Replies: 3
Views: 305
Posted By Karagin
Forum: WinSPWW2 May 2nd, 2021, 10:25 AM
Replies: 3
Views: 305
Posted By Karagin
Mobhack green oob issue

In the Green OOB, unit 212 icons are messed up, the "green" icon (see picture below) shows a nice camo blur, then the winter icon is for a different vehicle as is the desert or tan icon.

Just a...
Forum: WinSPMBT May 2nd, 2021, 10:20 AM
Replies: 7
Views: 551
Posted By Karagin
Re: Left Mouse Button issue

Not turning the units, I fire, and then I check the enemy AI unit and they somehow get OP fire. Also NOT complaining, it's an oddity that has happened a few times and I am trying to figure out why....
Forum: WinSPMBT May 1st, 2021, 05:27 PM
Replies: 7
Views: 551
Posted By Karagin
Re: Left Mouse Button issue

Okay I will get a screen shot.
Showing results 1 to 25 of 281

 
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