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Search: Posts Made By: Tyrian
Forum: Scenarios, Maps and Mods June 30th, 2008, 03:02 AM
Replies: 62
Views: 43,149
Posted By Tyrian
Re: Warhammer \"Chaos Undivided\" race mod

This site may be help you:

http://www.20000-names.com/villain_names.htm
Forum: Scenarios, Maps and Mods June 22nd, 2008, 05:34 AM
Replies: 16
Views: 1,386
Posted By Tyrian
Re: brainstorm

Marignon seems to be more closely with Spain than France. Inquisition bored in Spain and the inquisitor hero has a Spain name.
Forum: Scenarios, Maps and Mods June 14th, 2008, 06:33 AM
Replies: 20
Views: 1,977
Posted By Tyrian
Re: Recommend a Mod or Two

Arga Dis is one of my favorite. Great background, good units, interesting heroes and good balance. Perfect.
Forum: Scenarios, Maps and Mods June 9th, 2008, 03:21 PM
Replies: 11
Views: 8,886
Posted By Tyrian
Re: Season\'s Greetings and Ninja Robot

Death for the spirit who reprensent spring and nature for the spirit who represant automn? It seems a bit strange for me.
Forum: Scenarios, Maps and Mods April 30th, 2008, 05:53 AM
Replies: 98
Views: 9,864
Posted By Tyrian
Forum: Scenarios, Maps and Mods April 26th, 2008, 01:18 PM
Replies: 14
Views: 2,978
Posted By Tyrian
Re: Mod: The Eternal Legion - middle-age (late bet

Dark Lord seems to me very overpriced. Same problem for his undead counter part(but in gems). Compare him to a wraith lord, equaly immortal, and more powerful, but more easier to conjure.
Forum: Scenarios, Maps and Mods March 19th, 2008, 04:57 PM
Replies: 6
Views: 767
Posted By Tyrian
Re: Custom Spells and #onebattlespell

Actually #onebattlespell don't work with custom spell. It is write in the new modding manual (very good work for this manual).
Forum: Dominions 3: The Awakening March 18th, 2008, 09:22 AM
Replies: 92
Views: 6,705
Posted By Tyrian
Re: How big and heavy is this nerf stick?

I had an idea of a nation based on a crystal entity before that!
Forum: Scenarios, Maps and Mods March 17th, 2008, 02:47 PM
Replies: 8
Views: 965
Posted By Tyrian
Re: Big bin O\' Mod ideas

It can be very interesting http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps and Mods March 11th, 2008, 06:00 AM
Replies: 19
Views: 1,705
Posted By Tyrian
Re: New *Unique* Nations Brain storm thread

I think background must be the first thing to define for having a nation with a flavor. I can't think about unit or else without a background optic. Stats and other are secondary in my mind.

For...
Forum: Scenarios, Maps and Mods March 10th, 2008, 06:11 PM
Replies: 19
Views: 1,705
Posted By Tyrian
Re: New *Unique* Nations Brain storm thread

A crystal nation based on Earth and Astral magic (potentially blood and/or death equally). Slowly kill population, domspawn/summoned allies (with more population killing like ghouls), strong but few...
Forum: Dominions 3: The Awakening January 13th, 2008, 06:32 PM
Replies: 10
Views: 1,439
Posted By Tyrian
Re: RPG in dominons world

Dominions system is great for combat only. There isn't any skills systems. No evolution system (only 5 levels is short for a RPG). RPG isn't only combat.

So the dominions system is very inadapted...
Forum: Dominions 3: The Awakening January 13th, 2008, 02:45 PM
Replies: 10
Views: 1,439
Posted By Tyrian
Re: RPG in dominons world

I have tested PFPV system with another univers. PJ creation is very long but very versatile. No artificial system like class or level. Races can be very different (more than in Ars Magica, that are...
Forum: Dominions 3: The Awakening January 13th, 2008, 12:41 PM
Replies: 10
Views: 1,439
Posted By Tyrian
Re: RPG in dominons world

There are some differences with Ars Magica. The Forms aren't the same, and the logic behind the Arts are really differents.

The Arts in Ars Magica are Creo (creation), Perdro (destruction), Muto...
Forum: Dominions 3: The Awakening January 13th, 2008, 08:25 AM
Replies: 10
Views: 1,439
Posted By Tyrian
RPG in dominons world

The world of dominions is rich, with many different civilisations, organisation and details. So I think it is possible to create a pen and paper RPG in this world (and some characters like Bogus make...
Forum: Scenarios, Maps and Mods December 23rd, 2007, 06:56 AM
Replies: 89
Views: 29,284
Posted By Tyrian
Re: Worthy Heroes 1.8

Good job for these heroes. The idea for the first, using him at different age with different background is very good.
Forum: Scenarios, Maps and Mods December 17th, 2007, 03:38 PM
Replies: 59
Views: 4,349
Posted By Tyrian
Re: Age of Wonders Mod

Good idea to make it associate with construction school.

A default with sailing is that only troops with the commander (and in this case, the Air galley must be a commander) benefit from the...
Forum: Dominions 3: The Awakening December 16th, 2007, 12:11 PM
Replies: 3,096
Views: 420,224
Posted By Tyrian
Re: Bug thread

sorry I didn't see the precedent subject on the same problem:

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=570278
Forum: Scenarios, Maps and Mods December 16th, 2007, 09:42 AM
Replies: 59
Views: 4,349
Posted By Tyrian
Re: Age of Wonders Mod

So you make the human of the first AOW?

The Air Galley is one of the most difficult unit to adapt, because they lost their main capacity: quick troops transport. The more close capacity is to give...
Forum: Scenarios, Maps and Mods December 16th, 2007, 09:32 AM
Replies: 89
Views: 29,284
Posted By Tyrian
Re: Worthy Heroes 1.8

For the hanged king (IV), I think a little more powerfull magic path (or priest). Some mobile heroes are more powerfull. I think equally he must have access to head and misceallenous slot because he...
Forum: Scenarios, Maps and Mods December 2nd, 2007, 09:38 AM
Replies: 13
Views: 2,114
Posted By Tyrian
Re: Nation: Githzerai

You can simulate deflect arrows with an air shield. The Ghitz definitively needs something to protect them versus archer, they haven't troops can stand versus archer, they have too lost with hight...
Forum: Scenarios, Maps and Mods November 3rd, 2007, 11:30 AM
Replies: 59
Views: 4,349
Posted By Tyrian
Re: Age of Wonders Mod

You can make one Nation by mod no? This limit is a for one mod only, not for an addition of mod?
Forum: Scenarios, Maps and Mods October 23rd, 2007, 04:42 PM
Replies: 59
Views: 4,349
Posted By Tyrian
Re: Age of Wonders Mod

If you proceed like this, by create "hybrid" nation, I'm not sure about the "flavor" that will result. The AoW dwarves with glamour seems very strange to me :p.
Forum: Scenarios, Maps and Mods October 21st, 2007, 05:41 AM
Replies: 11
Views: 4,465
Posted By Tyrian
Re: Organized unit sprites for 3.10

It's a very good thing!
Forum: Scenarios, Maps and Mods October 21st, 2007, 05:38 AM
Replies: 59
Views: 4,349
Posted By Tyrian
Re: Age of Wonders Mod

If you want to create a Age of Wonder mod, I think you can't preserve dominions nations easely.

For the Hoburg, they are more closer to the Hobbit.
Showing results 1 to 25 of 88

 
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