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Posts Made By:
Mobhack
Forum:
WinSPWW2
May 13th, 2022, 07:18 AM
Replies:
9
Turret crew and Fire Control
Views:
181
Posted By
Mobhack
Re: Turret crew and Fire Control
Further to my last.
I had a quick spin through the fenc early war stuff with 2 crew and they have teh "default" ROFs for the size of cannon (8 etc). So if a reduced ROF for 1 man turrets was...
Forum:
WinSPWW2
May 13th, 2022, 05:45 AM
Replies:
9
Turret crew and Fire Control
Views:
181
Posted By
Mobhack
Re: Turret crew and Fire Control
The French tanks with 1 man turrets should have lower rate of fire than a similar one with a better turret crew (exept if MG or cannon armed, auto weapons and rifles etc with 1 WH size usually get 6...
Forum:
WinSPMBT
May 13th, 2022, 05:31 AM
Replies:
3
My Tank is "Damaged"
Views:
155
Posted By
Mobhack
Re: My Tank is "Damaged"
To edit on this forum software press the edit button, wait a second and press it again.
No idea why that is so, but the multiple botton press is needed to get it to work.
Forum:
WinSPWW2
May 11th, 2022, 07:31 PM
Replies:
4
AFV shrapnel (same hex, adjacent hex)
Views:
142
Posted By
Mobhack
Re: AFV shrapnel (same hex, adjacent hex)
Buttoned (hard) == pinned (soft)
-Degraded chance to hit, to spot, etc
-For AFV it costs more to move (+1MP?), soft can't move till rallied up.
-No. of available shots can reduce (esp for...
Forum:
WinSPWW2
May 10th, 2022, 10:22 PM
Replies:
4
AFV shrapnel (same hex, adjacent hex)
Views:
142
Posted By
Mobhack
Re: AFV shrapnel (same hex, adjacent hex)
And if you see the "hit by shell splinters" message then that hit will never take the hit vehicle past buttoned status, so you are wasting shots if you get those in the main.
Forum:
WinSPMBT
May 10th, 2022, 05:20 PM
Replies:
5
Glancing hits
Views:
165
Posted By
Mobhack
Re: Glancing hits
There was that video posted that looked like a Light AT weapon fired from a second story skimming the top of a T-72............ so sorta like that
I changed it to glancing because it had been hit...
Forum:
WinSPMBT
May 10th, 2022, 02:16 PM
Replies:
1
Question:
Overstacking and accuracy in AFV combat
Views:
110
Posted By
Mobhack
Re: Overstacking and accuracy in AFV combat
Tanks can be hit by scattered shots if HE is used. It alo costs them MP (and thus shots) to enter the same hex as another unit, but there are no particular disadvantages to stacking them in the same...
Forum:
TO&Es
May 8th, 2022, 09:23 PM
Replies:
7
OOB 22 Question
Views:
149
Posted By
Mobhack
Re: OOB 22 Question
Search on "muj" in the game guide - as different spellings used for the Mujahadeen.
The main info is in the various game release notes, heres an extract of the broad particulars:
Forum:
TO&Es
May 8th, 2022, 08:19 PM
Replies:
7
OOB 22 Question
Views:
149
Posted By
Mobhack
Re: OOB 22 Question
OOB 22 does different things for different opponents - e.g its ISIS against Iraq post Saddam, different Islamist groups vs the French and so on. And ISIS did capture and use some ex-Iraqui MBT.
...
Forum:
TO&Es
May 8th, 2022, 04:56 PM
Replies:
2
Mexico OOB
Views:
112
Posted By
Mobhack
Re: Mexico OOB
Did you just rename the OOB?
Presumably you did not renationalise the units and formations to the new OOB slot number?
File->Renationalise
Forum:
TO&Es
May 8th, 2022, 03:00 PM
Replies:
7
OOB 22 Question
Views:
149
Posted By
Mobhack
Re: OOB 22 Question
Try looking through the MBTs thread - it may be in there?
Forum:
WinSPWW2
May 7th, 2022, 06:50 PM
Replies:
1
Question:
is there a way to eliminate turn limits on missions?
Views:
144
Posted By
Mobhack
Re: is there a way to eliminate turn limits on missions?
There is a hard-coded maximum turns - about 90?
So open it in the scenario editor, enter a bigger number of turns and then save it, but remember that games automatically will terminate at turn...
Forum:
WinSPMBT
May 5th, 2022, 03:53 PM
Replies:
16
Suggestions for improvement
Views:
599
Posted By
Mobhack
Re: Suggestions for improvement
Not just a total rewrite of the code, each and every scenario would need to be reengineered, including those buried inside the campaign games. Also every save game on everyone's own hard drive would...
Forum:
WinSPMBT
May 3rd, 2022, 09:02 PM
Replies:
16
Suggestions for improvement
Views:
599
Posted By
Mobhack
Re: Suggestions for improvement
If abandoned things were still considered active targets then the AI would as likely expend valuable ordnance killing them off rather than moving on to "live" targets.
Forum:
WinSPMBT
May 3rd, 2022, 05:00 PM
Replies:
16
Suggestions for improvement
Views:
599
Posted By
Mobhack
Re: Suggestions for improvement
In SP series games an abandoned unit is now a map decoration. It can be destroyed by a unit of yours camping out on the same hex for a turn, but that is the only way you can destroy the decoration....
Forum:
WinSPMBT
May 3rd, 2022, 04:53 PM
Replies:
7
One more suggestion
Views:
285
Posted By
Mobhack
Re: One more suggestion
The rally and autorally:
The units do thier best to rally at the end of your last turn if auto rally is set on in preferences. The commanders may well fail to do very well at that!. Or you as the...
Forum:
WinSPMBT
May 3rd, 2022, 10:56 AM
Replies:
21
4K and large monitors
Views:
670
Posted By
Mobhack
Re: 4K and large monitors
I sent him a few OOB requests back in the day when SP2 came out.
SSI had decided that every British AFV had to have the "FV" numbers as part of thier name. presumably because they were used to the...
Forum:
WinSPMBT
May 1st, 2022, 08:47 AM
Replies:
7
One more suggestion
Views:
285
Posted By
Mobhack
Re: One more suggestion
Auto rally does a rally attempt for all units at end turn. Why one would turn that preference to off eludes me, unless the user wants everyone to rout off the map??
No units "take cover"...
Forum:
WinSPMBT
May 1st, 2022, 06:20 AM
Replies:
16
Suggestions for improvement
Views:
599
Posted By
Mobhack
Re: Suggestions for improvement
1) "cover"? - what is that? - there is no such game status. There is dug-in, and that is already shown.
2) Is irrelevant
3) Just like in real life, examining a map gives you a hint of LOS from...
Forum:
WinSPMBT
May 1st, 2022, 03:20 AM
Replies:
21
4K and large monitors
Views:
670
Posted By
Mobhack
Re: 4K and large monitors
Did you playtest for SP2 by chance?[/QUOTE]
No, not for that game
Forum:
WinSPMBT
April 30th, 2022, 11:49 AM
Replies:
21
4K and large monitors
Views:
670
Posted By
Mobhack
Re: 4K and large monitors
Regarding monitors being too big - as and when I get a new 4K one I will be keeping the current 1080p one as a backup, and swapping it out for the humongous one, not just for our games but other ones...
Forum:
WinSPMBT
April 30th, 2022, 11:42 AM
Replies:
21
4K and large monitors
Views:
670
Posted By
Mobhack
Re: 4K and large monitors
SP3 had really annoying dialogue box type messages that popped up smack in the screen centre and got in the way since they were huge. We made a decision to go with the SP2 code base mainly as this...
Forum:
WinSPMBT
April 30th, 2022, 11:33 AM
Replies:
2
When strafing with Helicopter
Views:
166
Posted By
Mobhack
Re: When strafing with Helicopter
Was the chopper at low altitude? - I think it might have been safe if up high (but then more SAMs etc may have had LOS..)
Forum:
WinSPWW2
April 28th, 2022, 06:10 PM
Replies:
15
Sticky:
Info:
winSPWW2 version 9.0 - 15.0 Consolidation patch (2022)
Views:
1,411
Posted By
Mobhack
Re: winSPWW2 version 9.0 - 15.0 Consolidation patch (2022)
I just use the Windows Defender these days, it comes included with the Pro version of Windows and does a good enough job IMHO.
I used to use one but it started getting bloated and nagging. Avast?...
Forum:
WinSPMBT
April 28th, 2022, 01:50 PM
Replies:
6
Info:
Jack-In-The-Box
Views:
259
Posted By
Mobhack
Re: Jack-In-The-Box
Russian tanks do the "flying frying pan" rather more often, its a consequence of the ammo carousel being wrapped round the crew.
But they have been doing that since the T-62 at least, the press...
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