.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 8 of 8
Search took 0.00 seconds.
Search: Posts Made By: Verjigorm
Forum: Scenarios, Maps & Mods March 17th, 2005, 04:58 PM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod: A few notes

Oops.

Quantum >> I checked the ResearchPenalty feature at -6 with a Magic-3 scale--The Sha'ir still has 1rp, so what I think is probably happening is that the game figures the total research...
Forum: Scenarios, Maps & Mods March 17th, 2005, 01:36 AM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod: A few notes

I was basing the cost on deviation with an increase in cost per standard deviation from the mean. I've changed it to the standard as you mentioned--their costs are 14 and 15 gold respectively.
...
Forum: Scenarios, Maps & Mods March 16th, 2005, 02:39 AM
Replies: 24
Views: 19,471
Posted By Verjigorm
Persian Empire Mod: A few notes

I should've done this in the first post, but here are a few notes about the units in the mod for those of you not interested in reading the coding:

1. The Magus, Mobed, and Sha'ir have Elemental...
Forum: Scenarios, Maps & Mods March 15th, 2005, 11:18 PM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod (Beta)

He's size 3 riding a horse http://forum.shrapnelgames.com/images/smilies/wink.gif 40 might be a bit much though--he originally had 25 (dropping to 15 on dismount). I might go back to that. 40 is...
Forum: Scenarios, Maps & Mods March 15th, 2005, 11:08 PM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod (Beta)

Chazar >> Thanks for the tip. Unfortunately, my linux box is broken at the moment and I haven't had the compunction to fix it. I assume that the standard CRLF characters--0d0a, inserted (e.g. by a...
Forum: Scenarios, Maps & Mods March 15th, 2005, 04:51 AM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod (Beta)

Oh... I should've noted a bit more about the Sanguine Heritage spell:

The reason you can access it is because I modded it--I changed it over to nation 4 which changes it from a theme spell to a...
Forum: Scenarios, Maps & Mods March 15th, 2005, 04:41 AM
Replies: 24
Views: 19,471
Posted By Verjigorm
Re: Persian Empire Mod (Beta)

No, most of the images are modifications of things I yanked off the net.
Forum: Scenarios, Maps & Mods March 15th, 2005, 04:00 AM
Replies: 24
Views: 19,471
Posted By Verjigorm
Persian Empire Mod (Updated)

I have completed a mod for Ulm turning them into the Persian empire. Please download/test/play it and let me know what you think. I am especially concerned with issues of unit cost, and errors.
...
Showing results 1 to 8 of 8

 
Forum Jump

All times are GMT -4. The time now is 05:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.