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Search: Posts Made By: Argh
Forum: Shrapnel General July 26th, 2003, 06:10 PM
Replies: 1
Views: 1,712
Posted By Argh
Re: Monty has gone to Iraq

Hey, I'll second that. Monty, I hope that you're somewhere nice and safe http://forum.shrapnelgames.com/images/icons/icon7.gif Good luck out there man, we all deeply appreciate your service.
Forum: Shrapnel General November 23rd, 2002, 10:05 PM
Replies: 10
Views: 3,112
Posted By Argh
Re: A bad idea

They've been pushing Space Horse very heavily- given that it's gotten fairly good Ratings in Computer Games Monthly, among other places, I think that they're trying to get sales roaring along. And...
Forum: Shrapnel General August 13th, 2002, 05:21 PM
Replies: 4
Views: 2,182
Posted By Argh
Re: 10 Minute Demos?

Erm, not to join a flame bandwagon, but have you tried out any of the other products? Many of them offer whole scenarios, and SE:IVG lets you play enough turns to get a good feel for what the engine...
Forum: Shrapnel General January 10th, 2002, 08:08 PM
Replies: 113
Views: 16,289
Posted By Argh
Re: The Boar\'s Head Pub

Sorry guys, I didn't know that I had to keep it moving- my thought was that it would kinda self-perpetuate if we could get new folks writing sections, and then I could put it into a silly comic, or...
Forum: Space Empires: IV & V December 31st, 2001, 08:36 PM
Replies: 6
Views: 611
Posted By Argh
Re: New Years eve day and stuck at work...

I'm still here too. Bleah.
Forum: Space Empires: IV & V December 29th, 2001, 06:23 PM
Replies: 23
Views: 1,679
Posted By Argh
Re: Troops

Personally, I'd aim for a scenario where standard weapons would be close to useless for killing pop, myself. Most of the standard weapons are beams and such- not the things you'd use to kill people...
Forum: Space Empires: IV & V December 29th, 2001, 05:21 PM
Replies: 15
Views: 1,011
Posted By Argh
Re: Game Bottleneck

Yeah, I can see where MM was going with this. . . but at the same time, I just feel a bit miffed when I hit the "wall" in production about midgame. Seriously speaking here, from a game design...
Forum: Space Empires: IV & V December 29th, 2001, 12:26 AM
Replies: 46
Views: 2,889
Posted By Argh
Re: Frustration (balance)

Actually(and I'll have to check now that you've mentioned it) in MOOII movement bonuses were purely based on engines(and mods to them) and ship size. A strange thing about MOOII is that you had a...
Forum: Space Empires: IV & V December 29th, 2001, 12:15 AM
Replies: 23
Views: 1,679
Posted By Argh
Re: Troops

Baron's changes seem to be the way to go, imho! Just reading the idea made me want to immediately get into modding hehehe. . . if I could do *that* and few other small tweaks. . . lol, I'm sure...
Forum: Space Empires: IV & V December 29th, 2001, 12:02 AM
Replies: 15
Views: 1,011
Posted By Argh
Re: Game Bottleneck

Can I boost the rate by which the Space Yard can produce, much like boosting resource production? That way, I can construct planets that are based around building spacecraft, and further-specialize...
Forum: Space Empires: IV & V December 28th, 2001, 09:41 PM
Replies: 46
Views: 2,889
Posted By Argh
Re: Frustration (balance)

True. . . but on the other hand, if you worked out the pure damage levels(and since this game, like MOOII, only has pretty weak "if damage doesn't exceed X, then has no effect" defenses, this is a...
Forum: Space Empires: IV & V December 28th, 2001, 09:34 PM
Replies: 15
Views: 1,011
Posted By Argh
Game Bottleneck

I'll bet you folks are getting *really* tired of reading my Posts about the obvious. . . so here's the Last one. . . that's rattling around the tiny blob of gum called "Argh's brain" ...
Forum: Space Empires: IV & V December 28th, 2001, 09:21 PM
Replies: 23
Views: 1,679
Posted By Argh
Re: Troops

Aha. . . I'll have to try that one out. . . although it sure seems like if you're just wanting to end a war, which is usually my goal- after all, resource management isn't the bottleneck in SE:IV,...
Forum: Space Empires: IV & V December 28th, 2001, 09:17 PM
Replies: 18
Views: 1,125
Posted By Argh
Re: Stellar Manipulation

Hrmm. I think I'll blow up every system surrounding my "core"- a group that represents my principal resources, etc. . . and see if I *ever* see an AI player show up. Interesting point there, I...
Forum: Space Empires: IV & V December 28th, 2001, 09:02 PM
Replies: 23
Views: 1,679
Posted By Argh
Troops

I have a silly question: why would anybody bother landing troops? If I can't capture the unique racial techs. . . and I can develop tech that will make even unattractive planets livable later on. ....
Forum: Space Empires: IV & V December 28th, 2001, 08:55 PM
Replies: 18
Views: 1,125
Posted By Argh
Re: Stellar Manipulation

You're probably right Geoschmo. . . players would probably gang up on me, *if* they catch it happening soon enough. That depends on who's communicating with whom, of course. . . and whether or not...
Forum: Space Empires: IV & V December 28th, 2001, 08:43 PM
Replies: 46
Views: 2,889
Posted By Argh
Re: Frustration (balance)

One of the things that's *really* missing from the play balance. . . imho. . . is that, unlike in MOOII, higher levels of the same tech aren't *smaller* than their originals. Yeah, I know that isn't...
Forum: Space Empires: IV & V December 28th, 2001, 08:30 PM
Replies: 14
Views: 810
Posted By Argh
Re: War and Peace Question

I'll have to try those techniques out. . . although since many of the AI empires don't seem to understand that they're horribly outclassed when I glass 4-5 planets per turn, per smallish fleet(I...
Forum: Space Empires: IV & V December 28th, 2001, 08:22 PM
Replies: 18
Views: 1,125
Posted By Argh
Re: Stellar Manipulation

Oh and as for being "fair" to the AI. . . hehe, I'm planning to play humans, which are the only decent opponants I'm likely to find. The AI's reaction is too clumsy to really tell me how this is...
Forum: Space Empires: IV & V December 28th, 2001, 08:08 PM
Replies: 18
Views: 1,125
Posted By Argh
Re: Stellar Manipulation

Actually, here's how I used the strat: I blew up every system that was currently weakly inhabited or "buffer" systems that I could control temporarily. . . I didn't use it as an instant death-blow...
Forum: Space Empires: IV & V December 28th, 2001, 06:41 PM
Replies: 18
Views: 1,125
Posted By Argh
Stellar Manipulation

Well, I have a Q for y'all. . .

Why would you *not* constantly destroy suns, past midgame? How can it not be to your advantage to constantly deny your opponants room to grow, whilst using warp...
Forum: Space Empires: IV & V December 28th, 2001, 06:05 PM
Replies: 14
Views: 810
Posted By Argh
Re: War and Peace Question

. . . heh. . . I just destroy as many of their backwater planets as quickly as is humanly possible, and then demand their surrender every 3 turns. . .
Forum: Space Empires: IV & V December 12th, 2001, 05:59 PM
Replies: 1
Views: 552
Posted By Argh
Question about Gold

Hey folks, if anybody knows the answer to this, I'd really appreciate it:

The promo for SEIV Gold has a mystifying feature listed that states, "multiple bitmaps per vehicle size".

What I'd like...
Forum: Space Empires: IV & V December 12th, 2001, 04:49 PM
Replies: 32
Views: 2,147
Posted By Argh
Re: Stealth Armor: Unbalanced

If y'all don't mind, I'm going to butt in. . .

This sort of back-and-forth about stealth has led me to what looks like a good compromise:

Every racial tech-tree should get. . . oh, I dunno,...
Forum: Space Empires: IV & V November 16th, 2001, 05:52 PM
Replies: 98
Views: 5,042
Posted By Argh
Re: Space Vikings sneak preview

Very nice graphics! I really enjoyed the ground troops- very amusing http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Showing results 1 to 25 of 52

 
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