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Search: Posts Made By: ScottWAR
Forum: World Supremacy January 12th, 2011, 04:09 PM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

I have gave up at this point until the game is at least ready for beta, which it is not at this point.

The last game I played I stopped at turn 9 becasue I had more than twice as many territories...
Forum: World Supremacy December 19th, 2010, 09:26 PM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

A 'wrap' feature for the map,...so the world is round instead of flat........
Forum: World Supremacy December 2nd, 2010, 11:21 AM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

Bombers dont use bombs,...they use air to ground missles which do have a much longer range in real life than any air to air missles,..so bombers having a longer range than fighters is realistic....
Forum: World Supremacy December 2nd, 2010, 09:32 AM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

Bombers dont use bombs,...they use air to ground missles which do have a much longer range in real life than any air to air missles,..so bombers having a longer range than fighters is realistic....
Forum: World Supremacy December 1st, 2010, 06:31 PM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

In the loading/unloading screen there needs to be a way to undo an accidental unit that gets loaded.
Forum: World Supremacy December 1st, 2010, 10:29 AM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

Definately agree with the victry conditions being one of the most important things.
I would add making the tactical battle map larger as one of the most important also. After a few battles the...
Forum: World Supremacy November 29th, 2010, 07:51 PM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

An 'Are you sure?" confirmation after hitting end turn.
Forum: World Supremacy November 26th, 2010, 08:32 AM
Replies: 28
Views: 17,175
Posted By ScottWAR
Re: Wish List

1)Agree

2)Not sure about this. It sounds fine,...unitl you are the one getting screwed over by lots of consecutive bad 'rolls'. I think the current method is probably best. The randomness is HOW...
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