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Search: Posts Made By: DeadMilkman
Forum: SEV Modders Knowledge Base December 23rd, 2006, 10:43 PM
Replies: 10
Views: 10,592
Posted By DeadMilkman
Re: Vehicle sizes

Something I would like is an easy way to obtain what type of ship you are using, something like

iff(((get_hull_type) = Destroyer), blah blah blah,yadadad)

would allow for specifying components...
Forum: Space Empires: IV & V December 21st, 2006, 03:17 AM
Replies: 65
Views: 3,986
Posted By DeadMilkman
Re: Space Empires V Pirated!

Yes, there is a key generator already out there, I dont know if it works or not. And the same site I just found the keygen on has full downloadable copies as well... this is without using torrents...
Forum: Space Empires: IV & V December 20th, 2006, 04:29 PM
Replies: 65
Views: 3,986
Posted By DeadMilkman
Re: Space Empires V Pirated!

And of course something else that would work even better.

Seed up torrents that contain whatever (it would be best if they contained the demo or something that could be mis-identified as SEV...
Forum: Space Empires: IV & V December 20th, 2006, 04:03 PM
Replies: 65
Views: 3,986
Posted By DeadMilkman
Re: Space Empires V Pirated!

Tim_Ward, unfortunately that wont really help, because torrents are not only usually posted to multiple sites, but there are torrent sites which index other sites torrents as well.... basically they...
Forum: Space Empires: IV & V December 19th, 2006, 12:42 AM
Replies: 65
Views: 3,986
Posted By DeadMilkman
Re: Space Empires V Pirated!

Unfortunately it was pirated all the way back in October, and I completely agree with your outlook on this. But... if you are refering to the recent torrent that went up, it is NOT the pirated...
Forum: Space Empires: IV & V December 18th, 2006, 09:36 PM
Replies: 47
Views: 3,292
Posted By DeadMilkman
Re: SE5 patch 1.20 is out

I have put up a torrent for the patch.

You can load it from SEV v 1.20 Patch (http://torrents.thepiratebay.org/hashtorrent/3579558.torrent/Space_Empires_V_1.20_patch.3579558.TPB.torrent)
Forum: Space Empires: IV & V December 18th, 2006, 09:34 PM
Replies: 7
Views: 804
Posted By DeadMilkman
Re: Advice on research

My absolute first research is always sensors, to level 4, this allows you to scan in a six hex range for quick exploration. I work on ship hulls, engines, and a weapon from there.
Forum: Space Empires: IV & V December 13th, 2006, 11:06 PM
Replies: 36
Views: 2,048
Posted By DeadMilkman
Re: NEW PBW Game : Galactic Realism

I am interested in starting PBW, but my main concern is my limited time. I really would have a difficult time commiting to more than 1 or 2 turns a day, except on days off (Rare).

What is the...
Forum: Space Empires: IV & V December 11th, 2006, 01:09 AM
Replies: 1,561
Views: 189,650
Posted By DeadMilkman
Re: Balance Mod Update

Starting new game http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V December 9th, 2006, 12:29 AM
Replies: 1,631
Views: 71,275
Posted By DeadMilkman
Re: OT: The House of 1001+ Avatars

No apologies nessecary, Ranting is one of my favorite pasttimes http://forum.shrapnelgames.com/images/smilies/evil.gif I agree the series went downhill quickly after the 2nd book, you may have...
Forum: Space Empires: IV & V December 9th, 2006, 12:23 AM
Replies: 1,631
Views: 71,275
Posted By DeadMilkman
Re: OT: The House of 1001+ Avatars

Thanks DG!
Installed, and it looks almost exactly like the button I used to wear on my old jacket.
Forum: Space Empires: IV & V December 8th, 2006, 02:29 AM
Replies: 1,631
Views: 71,275
Posted By DeadMilkman
Re: OT: The House of 1001+ Avatars

So am I too late for a request?
My current avatar is straight from a google image search for dead milkmen, feel free to let your artistic bent take hold anyhow ya want.

And Phules Company was...
Forum: SEV Modders Knowledge Base December 7th, 2006, 02:47 AM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Update: I found the problem with my original formula, I'm an idiot as usual, and missplaced a (.

So I have runs some tests, and all 4 of the methods discussed work as they should.
Method 1....
Forum: SEV Modders Knowledge Base December 5th, 2006, 10:13 PM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Thanks for the info, I use a mod directory for my playing around so as not to mess up my game http://forum.shrapnelgames.com/images/smilies/happy.gif

PES works fine for me, just remember, copy and...
Forum: SEV Modders Knowledge Base December 5th, 2006, 08:28 PM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Btw President_Elect_Shang, where do I find the main string?
Forum: SEV Modders Knowledge Base December 5th, 2006, 08:26 PM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Imperator Fyron, you are correct, as I said, my brain isn't what it used to be http://forum.shrapnelgames.com/images/smilies/happy.gif
The formula you suggest would cause a 10kt drop in space every...
Forum: Space Empires: IV & V December 5th, 2006, 12:20 AM
Replies: 63
Views: 3,263
Posted By DeadMilkman
Re: Whats so bad about the UI????

I remember your clan well, I have played Aztec1, but dont recall Colony, but my mind isn't what it used to be http://forum.shrapnelgames.com/images/smilies/happy.gif

I didnt start using the name...
Forum: SEV Modders Knowledge Base December 5th, 2006, 12:05 AM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

You were correct that I wish the space taken to go down approximately every seven levels (although that number is somewhat arbitrary).

The "int()" in the formula should be an integer function,...
Forum: SEV Modders Knowledge Base December 4th, 2006, 02:24 AM
Replies: 46
Views: 66,577
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Ok, what I am attempting is to change master computers to be slightly like SEIV, meaning that as you reasearch them, the space used goes down. I have tried several variations to get the Tonnage to...
Forum: Space Empires: IV & V December 4th, 2006, 01:46 AM
Replies: 63
Views: 3,263
Posted By DeadMilkman
Re: Whats so bad about the UI????

The Optimus Keyboard (http://www.artlebedev.com/everything/optimus/) All the keys are programmable, it uses OLED tech to change what the keys themselves display. Can't wait...
Forum: Space Empires: IV & V December 3rd, 2006, 10:25 PM
Replies: 63
Views: 3,263
Posted By DeadMilkman
Re: Whats so bad about the UI????

Personally, the only thing I really dislike about the UI is that the screen does not center on your current selection when using the Next/Previous ship buttons. I have lost count of how many times I...
Showing results 1 to 21 of 21

 
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