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Search: Posts Made By: Draxis
Forum: Scenarios and Mods October 11th, 2006, 01:16 PM
Replies: 9
Views: 3,056
Posted By Draxis
Re: Fighter Bays in player ships

I have fighterbays launching Alkari Fighters for my Alkari Carriers in the simulator, not tried putting one in as a starting ship though. Can probably find the changes I had to make to get it...
Forum: Scenarios and Mods October 7th, 2006, 10:51 AM
Replies: 9
Views: 3,056
Posted By Draxis
Re: Fighter Bays in player ships

For fighter bays to activate you must order your carrier to target a hostile ship. I have this working on a mod I was playing with some months ago, dont know if I had to change anything else though.
Forum: Weird Worlds: Return to Infinite Space October 5th, 2006, 01:18 PM
Replies: 3
Views: 3,654
Posted By Draxis
Re: Just bought the game -- brief plea for help

Congrats on your purchase http://forum.shrapnelgames.com/images/smilies/laugh.gif

"- Periodically (every 10 minutes or so), the game will minimize itself and dump me out to the desktop."

Are...
Forum: Space Empires: IV & V September 24th, 2006, 10:07 AM
Replies: 3
Views: 608
Posted By Draxis
Re: SE V ground combat

I did this just now, landed troops from 2 transports on the planet during combat, think all the troops were there the next turn
Forum: Space Empires: IV & V August 14th, 2006, 05:29 PM
Replies: 52
Views: 8,493
Posted By Draxis
Re: SEV: What am I REALY getting for my money?

Your right Sivran, I'm out of touch, I used to play around with that stuff a lot though :p I never looked at the SHA1 but after a little reading it has me interested. Hate having to go to a job all...
Forum: Space Empires: IV & V August 14th, 2006, 04:20 PM
Replies: 52
Views: 8,493
Posted By Draxis
Re: SEV: What am I REALY getting for my money?

From what I know of networking (which is not that much, did not do well in the subject at university) most networking protocols are designed to prevent *accidental* imperfections, but there are a lot...
Forum: Space Empires: IV & V August 14th, 2006, 09:03 AM
Replies: 52
Views: 8,493
Posted By Draxis
Re: SEV: What am I REALY getting for my money?

I for one really like steam - I dont have to bother carrying a hard copy around with me, and unlike the lame D2D service which I hope is already dead, with steam you can install on as many comps and...
Forum: Scenarios and Mods May 22nd, 2006, 03:16 PM
Replies: 11
Views: 3,388
Posted By Draxis
Re: WW Editor?

Originaly I was using VB.NET, which is fairly portable (.NET is an MS equivalent of Java; if there is a .NET virtual machine for an OS, it can use anything that targets the framework). However, .NET...
Forum: Scenarios and Mods May 1st, 2006, 02:09 PM
Replies: 11
Views: 3,388
Posted By Draxis
Re: WW Editor?

Working on a WW editor has been very interesting, of all the editors I have made, this one has sucked up the most time. Not sure why. Anyways, I tracked down what I thought was a bug in my program...
Forum: Scenarios and Mods April 30th, 2006, 03:12 PM
Replies: 11
Views: 3,388
Posted By Draxis
Re: WW Editor?

Thanks for the comments ripcord. I think all the hull editor needs is a fragment viewer / setter, and probably some input validation. I am not aware of any other properties that cannot be changed. ...
Forum: Scenarios and Mods April 28th, 2006, 04:20 PM
Replies: 11
Views: 3,388
Posted By Draxis
Re: WW Editor?

Ok, NTL got their FTP back up at last, I have uploaded the current version of the editor. Direct Download link - Weird World Editor V0.2 (451Kb)...
Forum: Scenarios and Mods April 28th, 2006, 04:40 AM
Replies: 11
Views: 3,388
Posted By Draxis
Re: WW Editor?

Ok, thanks. I recently started writing an editor, realised I hadnt checked if anyone else had done work on one already. Can only edit ships and hulls at the moment, but its pretty neat, makes...
Forum: Scenarios and Mods April 27th, 2006, 10:08 AM
Replies: 11
Views: 3,388
Posted By Draxis
WW Editor?

Hi, anyone know if there is an editor for WW, so you dont have to edit files 'by hand'?
Showing results 1 to 13 of 13

 
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