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Search: Posts Made By: Lord_Vader
Forum: Scenarios and Mods August 4th, 2010, 05:36 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Nope, all the ships display perfectly correctly over here at least. ;)

I wouldn't have released a mod that incomplete. :p
Forum: Scenarios and Mods August 4th, 2010, 09:40 AM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Alright, so it seems the problem is that Windows works fine with the slash/backslash mix-up, but Mac doesn't...

Well, another thing to fix in Version 0.6. ;)

Anyone have any specific ideas for...
Forum: Scenarios and Mods August 1st, 2010, 03:18 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Odd. Well all I can say is they work perfectly normal on my system.
Forum: Scenarios and Mods August 1st, 2010, 01:50 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Well they're certainly not indestructible on my system. ;)

Try the simulator.
Forum: Scenarios and Mods August 1st, 2010, 06:38 AM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

No, they're not... They're not indestructible, are they? :p

Anyway, good news, guys. Got two new races (Rohar and the Kitae)... in-universe, it's actually one race with differing philosophies. The...
Forum: Scenarios and Mods July 26th, 2010, 05:06 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks Alphasite! I've fixed it for the next version.



Thanks. :D No, the heat bubble shield shouldn't work with any other.

Good luck with the Aspians. If you come across an Aspian...
Forum: Scenarios and Mods July 22nd, 2010, 09:48 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks! :D The Heavy Carriers definitely give the Garthans some more punch, but then again, if you have the Military Battleship then those fighters can come in real handy.

The Redation weapon...
Forum: Scenarios and Mods July 22nd, 2010, 09:34 AM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks. :D

Yeah, making the Nebula Extent Calculator have some use was one of the reasons I made the nebulae harder to see. Also, in space travel, without sensors, things like nebula extent...
Forum: Scenarios and Mods July 21st, 2010, 09:00 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks! :D I personally thought Weird Worlds' background didn't quite give that sense of lonely, strange adventures in the depths of space that SAIS did, so I made the dominating colors black and...
Forum: Scenarios and Mods July 21st, 2010, 03:02 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Oops, looks like an experimental unfinished weapon slipped through... :doh:

The nogen Comet Hose used by the Aspians - much deadlier - doesn't cause any jamming, but this other one does.

I've...
Forum: Scenarios and Mods July 21st, 2010, 02:34 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks for the feedback. :D

The nebulae actually are visible, I was just trying to make them a little harder to navigate; they're a faint blue.

And yeah, the silo's are coming in later.

As...
Forum: Scenarios and Mods July 21st, 2010, 12:59 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
Re: Peculiar Planets Version 0.5. - Finally Here!

I'm going to wait 30 minutes before pestering you over what you think... :p

For all your patience regarding this mod, I myself am quite the opposite. I will be expecting a rundown of your very...
Forum: Scenarios and Mods July 21st, 2010, 12:49 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Alright, it's up, in the new thread Peculiar Planets Version 0.5. - Finally Here!

Sorry for the wait guys. I can't imagine the disappointment when the countdown was reached... I'd probably blow...
Forum: Scenarios and Mods July 21st, 2010, 12:48 PM
Replies: 44
Views: 34,972
Posted By Lord_Vader
World Peculiar Planets Version 0.5. - Finally Here!

I present...

PECULIAR PLANETS VERSION 0.5. :D

Finally, it's here. The beta... or rather alpha... of Peculiar Planets, adding in tons of content, including 10 new alien races, some friendly,...
Forum: Scenarios and Mods July 21st, 2010, 11:46 AM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

I'm literally finishing off the Read Me and zipping it up now.

I'll make a new thread... 1 hour remaining on my new revised schedule.
Forum: Scenarios and Mods July 21st, 2010, 11:45 AM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

OMG guys I am so, SO sorry. School did this trip to a theme park, so I couldn't do it.

ARRRGHGHHHHH.

And I had no idea you guys were lurking... Alright, coming right up now though. So sorry for...
Forum: Scenarios and Mods July 18th, 2010, 06:56 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Alright guys, coming right up!

Within 48 hours you'll be playing Peculiar Planets...

Then again it seems a little quiet around here. :p
Forum: Scenarios and Mods July 13th, 2010, 09:34 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Alright, Peculiar Planets is coming out on Monday, July 19, 2010! :D

Sorry to all those I have kept waiting. I hope Version 0.5 is worth the wait. :)
Forum: Scenarios and Mods July 10th, 2010, 06:30 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Well, there were no problems with the mod, just I have been CRAZY busy over the last few weeks so got no chance to do much of anything with it in that final touching up.

But I am pleased to...
Forum: Scenarios and Mods May 9th, 2010, 06:15 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

That seemed to work, chabex. :p ;)

Thanks for the enthusiasm... Coming soon! :D
Forum: Scenarios and Mods May 3rd, 2010, 06:53 AM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Yes I am still here. :)

Okay, so my mod got delayed a little, but it's almost ready now. Over 10 races, many new events, items and quests...

Thanks for everyone's interest. :D
Forum: Scenarios and Mods February 9th, 2010, 08:55 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
Re: Peculiar Planets Mod for Weird Worlds

Oh, another thing... as Peculiar Planets nears the end of its development, does anyone have any suggestions for more content in the mod? Anything you'd like to see in it? Ideas you planned for your...
Forum: Scenarios and Mods February 7th, 2010, 11:18 PM
Replies: 27
Views: 17,998
Posted By Lord_Vader
World Peculiar Planets Mod for Weird Worlds

Remember a long time ago when I announced I was making a mod called Peculiar Planets? Probably not. Well, I got bogged down in lots of different things so nothing much happened. Finally, however, the...
Forum: Scenarios and Mods October 16th, 2007, 08:08 PM
Replies: 3
Views: 2,394
Posted By Lord_Vader
Still Not Working

Now, this is even weirder than before.

The "Comet Hose" weapon was linking to "p_micmet.ogg" so I changed it to "p_mdriver.ogg," a file which does exist. Since the Comet Hose is based on the Mass...
Forum: Scenarios and Mods October 14th, 2007, 12:19 AM
Replies: 19
Views: 4,548
Posted By Lord_Vader
Re: RE: massive collaborative mod

Great idea, but, yep, there'll be plenty of problems. Already mentioned is the limitations of the game, and then also some complicated quests would be really hard to do in the jumbo combo mod.

In...
Showing results 1 to 25 of 45

 
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