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Search: Posts Made By: Foodstamp
Forum: Scenarios, Maps and Mods July 7th, 2009, 06:48 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

That surprises me. I would think minimal to no access to death/astral/blood would put the nation at a disadvantage, especially late game. I've always thought of the nation as being strong early to...
Forum: Scenarios, Maps and Mods July 7th, 2009, 04:25 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

Awesome! I hope you do well. Remember you should have an easy time getting into the water. Haida Gwaii is pretty close to vanilla, so you may need to pull out all the stops to survive in an all mod...
Forum: Scenarios, Maps and Mods July 6th, 2009, 06:01 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

Minor change, Raven Archer name has been corrected. You can find the latest version attached to the first post.
Forum: Scenarios, Maps and Mods July 3rd, 2009, 06:19 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

Ah good catch, it is because I used the Eagle archer as the stat base when making the Raven Archer. I will post the updated version this afternoon. Harpooning works much like the net ability, but it...
Forum: Scenarios, Maps and Mods July 1st, 2009, 08:38 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

Right on! Several people learned some modding from Haida Gwaii, including me. I am always up for a friendly game although my schedule is a bit limited. I have been keeping tabs on Alchera and I am...
Forum: Scenarios, Maps and Mods June 28th, 2009, 04:44 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii Complete! version 3.0 (lots of changes)

Mod has been updated. There should be no more conflict with vanilla unit #s over 2000. Lots of other changes have happened over the past year, be sure to check them out on the first post. That is...
Forum: Scenarios, Maps and Mods August 25th, 2008, 05:34 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii 2.0 (lots of changes)

Aye this issue sprung up when the new nations were added last patch. It pushed the vanilla count into the 2000+ range which used to be reserved for mods. It actually messed up quite a few of my mods...
Forum: Scenarios, Maps and Mods August 14th, 2008, 07:11 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii 2.0 (lots of changes)

That's an interesting idea. I will see what I can do :).
Forum: Scenarios, Maps and Mods August 8th, 2008, 11:37 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
New version coming soon!

To Do List:

Unit numbers changed to buffer vanilla unit increase (done)

Low Level Unique Summon (Pending Patch)

Poor Amphibian + Water Shape for Sgaana units. Armor/cost changes for Sgaana....
Forum: Scenarios, Maps and Mods February 24th, 2008, 03:47 PM
Replies: 25
Views: 14,669
Posted By Foodstamp
Re: Haida Gwaii 2.0 (lots of changes)

Sombre, thanks for taking the time to look over the units and such! Your feedback is greatly appreciated.

Originally, Haida Gwaii had 40 because the units that composed the starting force had...
Forum: Scenarios, Maps and Mods February 23rd, 2008, 01:10 AM
Replies: 25
Views: 14,669
Posted By Foodstamp
Haida Gwaii Complete! version 3.0 (lots of changes)

Version 3.0 of Haida Gwaii!

Recently I decided to revisit Haida Gwaii to take advantage of all the new mod commands put into the game. My knowledge of the game in general has also increased over...
Showing results 1 to 11 of 11

 
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