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Search: Posts Made By: Jarena
Forum: SEV Modders Knowledge Base October 2nd, 2006, 03:49 PM
Replies: 443
Views: 45,505
Posted By Jarena
Re: Modding SEV Thread Questions

I would think I could impliment them as far as the .x file goes, but I'm wondering about the actual hex space it will take. If I make an object, could I assign it to a 2x4 hex area? or, say, an...
Forum: SEV Modders Knowledge Base October 2nd, 2006, 02:18 PM
Replies: 443
Views: 45,505
Posted By Jarena
Re: Modding SEV Thread Questions

I remember reading that someone said that Ringworlds take up a ring of six inner hexes (or something like that) I think it may have been Cpt. Kwok.
Dear sir, I ask of you two things:
Is this, in...
Forum: SEV Modders Knowledge Base October 2nd, 2006, 01:27 AM
Replies: 443
Views: 45,505
Posted By Jarena
Re: Modding SEV Thread Questions

Throwing around mod ideas earlier today, and I came up with a few questions:

1) Can components support +ability per (whatever)? As in, could I have, say, Laser Beam I that does n damage per number...
Forum: SEV Modders Knowledge Base September 18th, 2006, 08:33 PM
Replies: 443
Views: 45,505
Posted By Jarena
Re: Modding SEV Thread Questions

Kana: I don't want to think about how much work that would take to make a complete shipset. Even if it is possible, I don't think you'd find much support.
My question:

Can you impliment...
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