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Search: Posts Made By: Lord_Shleepy
Forum: SEV Scenarios and Mods August 16th, 2007, 05:17 AM
Replies: 4
Views: 8,647
Posted By Lord_Shleepy
Re: Random Events Mod: First Steps

I'm probably breaking some unwritten rule about the number of times that you can reply to your own message without being considered "a little odd".

However...

Two things keep happening:
1) ...
Forum: SEV Scenarios and Mods August 15th, 2007, 09:03 PM
Replies: 4
Views: 8,647
Posted By Lord_Shleepy
Re: Random Events Mod: First Steps

Ok...I've made a few improvements.

My new files are now formatted to run as a stand-alone mod (if necessary) - though I currently run mine along with balance mod v1.09. I have also added the...
Forum: SEV Scenarios and Mods August 11th, 2007, 04:56 AM
Replies: 4
Views: 8,647
Posted By Lord_Shleepy
Random Events Mod: First Steps

Okay...I've been wanting to make some changes to the random events system in SEV for some time now and finally got up the presence of mind to do something.

My goal is to make a modification that...
Forum: Space Empires: IV & V April 17th, 2007, 02:31 AM
Replies: 12
Views: 1,913
Posted By Lord_Shleepy
Re: OT: The Old SE IV EZforum.

Sigh...yes...all these OT threads are a sign of doom (that and I can't check this board during my lunch break at work...my only reliable SE time these days...because i'm sure my extended lurking...
Forum: Space Empires: IV & V February 14th, 2007, 01:54 AM
Replies: 33
Views: 2,157
Posted By Lord_Shleepy
Re: I bought SEV...

Hmm...having a rough day Atrocities? http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Must agree though...our society is far too "sensitive" in cases when it really doesn't...
Forum: Space Empires: IV & V February 13th, 2007, 02:14 AM
Replies: 14
Views: 806
Posted By Lord_Shleepy
Re: Random Events Mod?

No particular problems...I've barely even done more than think about it. I was just curious to see if someone else had already done this sort of thing to avoid reinventing the wheel. I have so many...
Forum: Space Empires: IV & V February 10th, 2007, 05:27 AM
Replies: 14
Views: 806
Posted By Lord_Shleepy
Random Events Mod?

Just curious...

Has anyone tried modifying the random events? I don't know what I'm doing...but was feeling an itch to mess around with them a little.
Forum: Space Empires: IV & V February 10th, 2007, 05:16 AM
Replies: 11
Views: 1,034
Posted By Lord_Shleepy
Re: Resource screen issue

Derr Derr Derr...

The phantome bug of legende...

It's frightening how things like this recur after being fixed...almost as if the game is...aliiivvveee!
Forum: Space Empires: IV & V January 19th, 2007, 03:22 AM
Replies: 10
Views: 1,099
Posted By Lord_Shleepy
Re: Seems like migration might be broken

I wonder how exactly you jettison people from a planet...hmm...rocket boosters?...gigantic slingshot?...or jus t the old fashioned walk-the-plank-off-the-edge-of-the-world? ...
Forum: Space Empires: IV & V January 11th, 2007, 04:58 PM
Replies: 13
Views: 1,702
Posted By Lord_Shleepy
Re: OT: Shoveling snow...

Sigh...it actually makes me miss shoveling 3ft of snow out of my 100 yard driveway back in Michigan...the chirping of the birdies, the numb extremities, snow blindness, the marshmallow clothing,...
Forum: Space Empires: IV & V January 10th, 2007, 04:51 PM
Replies: 21
Views: 2,610
Posted By Lord_Shleepy
Re: A million-[insert currency] idea: For free!

It's a great idea...but I have a feeling that geoschmo might be on to something. You would think that there would be a significant loss of performance if you take the wire out. Then again...who...
Forum: Space Empires: IV & V January 8th, 2007, 04:53 PM
Replies: 1,561
Views: 187,797
Posted By Lord_Shleepy
Re: Balance Mod AI

Hmm...that's okay. I usually take pleasure in scrapping enemy AI's elderly ships for them anyway. :-)
Forum: Space Empires: IV & V December 17th, 2006, 11:10 PM
Replies: 15
Views: 1,392
Posted By Lord_Shleepy
Re: Operational Damage

Geez...I gotta get this game so I can fiddle! :-)
Forum: Space Empires: IV & V December 17th, 2006, 10:51 PM
Replies: 1
Views: 782
Posted By Lord_Shleepy
Re: Second SE5 Shipset: Arackterra

Ahh...who doesn't love space bugs! Thanks Bauscho and Fyron!
Forum: Space Empires: IV & V December 12th, 2006, 07:33 PM
Replies: 15
Views: 1,392
Posted By Lord_Shleepy
Re: Operational Damage

Exactly! Or Munition Depot facilities for storing ordinance that could go up in a big blewie when destroyed, taking a large hunk of the planet with them... Ahhh...the carnage...the self...
Forum: Space Empires: IV & V December 11th, 2006, 06:42 PM
Replies: 15
Views: 1,392
Posted By Lord_Shleepy
Re: Operational Damage

Yes! Thanks, that's more what I was thinking about. I'm hoping that I'll be able to get SEV within the next month or two and I'm working on some mod ideas in anticipation, but I wanted to check in...
Forum: Space Empires: IV & V December 8th, 2006, 07:03 PM
Replies: 15
Views: 1,392
Posted By Lord_Shleepy
Operational Damage

Hmm...I haven't seen this one yet.

Is is possible to mod a component (or create a mount) that causes damage to the vehicle that it is on when operated? For example: a "Hasty" mount blasto cannon...
Forum: Space Empires: IV & V December 4th, 2006, 04:54 PM
Replies: 8
Views: 817
Posted By Lord_Shleepy
Re: PD too Powerfull?

Or....
What about a sort of checks and balances system like most components in the game? This would work nicely for fighters...not so much for missiles. What about setting the range of the pdfc...
Forum: Space Empires: IV & V November 27th, 2006, 05:31 PM
Replies: 19
Views: 1,748
Posted By Lord_Shleepy
Re: Ship balance?

What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a...
Forum: Space Empires: IV & V November 21st, 2006, 05:19 PM
Replies: 216
Views: 23,140
Posted By Lord_Shleepy
Re: OT: Hell is For Heroes.

I guess it is time to bother AgentZero again... :-)
Forum: Space Empires: IV & V November 13th, 2006, 07:55 PM
Replies: 9
Views: 1,384
Posted By Lord_Shleepy
Re: Question about reproduction in SEV

:-) Yes, I know that's the way it is supposed to work. It seemed like SEIV was using the whole 10% each turn tho...or something close to it. Either way, it still makes waaay too many babies!
...
Forum: Space Empires: IV & V November 11th, 2006, 04:15 AM
Replies: 9
Views: 1,384
Posted By Lord_Shleepy
Question about reproduction in SEV

Actually, I have a couple of them.

I have always been annoyed that the default reproduction rates in SEIV are ridiculous (at least for humanish races). They are usually displayed as being between...
Forum: Space Empires: IV & V November 6th, 2006, 07:28 PM
Replies: 216
Views: 23,140
Posted By Lord_Shleepy
Re: OT: Hell is For Heroes.

Hmm....I just realized I left something out...

Excellent story AZ! I love the cliffhanger endings. Still not quite sure where that waking up dead thing came from tho.
Is there going to be an...
Forum: Space Empires: IV & V November 6th, 2006, 06:23 PM
Replies: 216
Views: 23,140
Posted By Lord_Shleepy
Re: OT: Hell is For Heroes.

http://forum.shrapnelgames.com/images/smilies/Sick.gif This is true of fiction in general, in my experience. I've read a lot of famous parodies (and other social commentaries) and they all started...
Forum: Space Empires: IV & V October 27th, 2006, 01:33 AM
Replies: 12
Views: 1,168
Posted By Lord_Shleepy
Re: Units and Abilities

Talk about pandora's box...

Open the armored personell transport and Voila! An aircraft carrier and all the trimmings!

Hmm...imagine how many slices of pie one could stash away out of wifely...
Showing results 1 to 25 of 90

 
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