.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 80
Search took 0.00 seconds.
Search: Posts Made By: Cyberis
Forum: Approaching Infinity March 25th, 2015, 12:02 AM
Replies: 12
Views: 5,444
Posted By Cyberis
Forum: Approaching Infinity February 20th, 2015, 02:08 PM
Replies: 12
Views: 4,497
Posted By Cyberis
Re: Patch Notes

Tim,
Do you know if there will be updated demos?
Forum: Approaching Infinity February 19th, 2015, 05:50 PM
Replies: 11
Views: 3,992
Posted By Cyberis
Re: AI Economy

I don't know whether to put this in "feature request" or mention it here but it would be very cool to have a black market economy. I'm not sure what would be in such a market (slaves? dark matter?...
Forum: Approaching Infinity February 12th, 2015, 09:32 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

Yeah,
I really like the planet scanning idea. It should cost some supplies though.
Forum: Approaching Infinity February 4th, 2015, 11:57 AM
Replies: 159
Views: 45,508
Posted By Cyberis
Thumbs up Re: Reports of bugs or possible bugs.

Ibol,
+1
Yes a flow chart for us crafting challenged would be awesome!!
Forum: Approaching Infinity February 4th, 2015, 11:47 AM
Replies: 12
Views: 4,209
Posted By Cyberis
Re: Disappointing End :-(

Glad you gave it another shot Chris. I've been in similar situations even on easy when four pirates blew me out of the sky as soon as I jumped into sector 5 and I nearly ate it in sector 27 when...
Forum: Approaching Infinity January 30th, 2015, 08:25 PM
Replies: 7
Views: 2,926
Posted By Cyberis
Re: How does the Lab work?

My strategy for crafting has been to buy cheap items in early sectors and disassemble them, wait until I get the tentaculon crafting quest (where you get ALOT of parts) and then do some experimenting...
Forum: After Action Reports January 29th, 2015, 02:12 PM
Replies: 15
Views: 9,861
Posted By Cyberis
Re: YASD: Yet Another Stupid Death

Yup,
I've had my away party die rather quickly when three cave-ins happen in succession like that. Ouch!
Forum: Approaching Infinity January 25th, 2015, 09:11 PM
Replies: 21
Views: 7,255
Posted By Cyberis
Re: Most helpful skills?

I really like "Shuttle Ace" and make that my Captain's initial skill. I also like the Cargo Specialist skill so I can get major cargo space in a Light Explorer ship. I haven't had good results with...
Forum: Approaching Infinity January 25th, 2015, 08:21 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

Geomagnetic storm during which your ranged attacks don't work
Gravity fluctuations on High Grav or dying planets which caused per move status damage
Meteor strike that obliterate areas of the...
Forum: After Action Reports January 23rd, 2015, 10:03 PM
Replies: 15
Views: 9,861
Posted By Cyberis
Re: YASD: Yet Another Stupid Death

Heh, Heh!
I guess there is something refreshing when the creator of the game gets smoked every once in a while.:p I haven't even played on normal yet so I'm a looooong way from hard. But I have...
Forum: Approaching Infinity January 22nd, 2015, 12:45 AM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

If by burn you mean with flame (oxidation) I guess not but if you mean burn by a transfer of heat then I would suppose you could do that on any kind of planet.
Forum: After Action Reports January 17th, 2015, 11:47 PM
Replies: 27
Views: 16,308
Posted By Cyberis
Re: Victory!

I completed the Amulet of Yendor victory. Here are some stats on that game. The first time I attempted this victory condition I died a miserable death, so this is payback for all those scoundrel...
Forum: Approaching Infinity January 15th, 2015, 05:38 PM
Replies: 159
Views: 45,508
Posted By Cyberis
Re: Reports of bugs or possible bugs.

Yeah, this game is like spaceman crack!!!!!!!!!
Forum: Approaching Infinity January 15th, 2015, 05:36 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

JimSB,
I'd love that too but you have to admit there is an element of strategy involved when you have to do all of that in space rather than at the surface.
Forum: Approaching Infinity January 14th, 2015, 01:08 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

Zircher,
I agree that if a feature, like auto-explore, is in a game, it should work well; OTOH, I don't use it -- I like the adventure of manually exploring stuff; otherwise, why play the game. I'd...
Forum: Scenarios and Mods January 13th, 2015, 10:21 AM
Replies: 2
Views: 5,170
Posted By Cyberis
Re: Animated loot mod..

David,
I installed the mod and played with the animated icons for a couple of hours. I really liked the one for the Ore. I also liked the ones for the Food and the Microchips. The only one that...
Forum: Approaching Infinity January 12th, 2015, 12:15 PM
Replies: 6
Views: 2,490
Posted By Cyberis
Forum: Approaching Infinity January 11th, 2015, 09:17 AM
Replies: 159
Views: 45,508
Posted By Cyberis
Re: Reports of bugs or possible bugs.

I had a strange bug happen to me recently. I landed on a planet with a cave but hadn't yet explored the cave. I went back into orbit and brought the shuttle nearer to the cave (but not on top of it)....
Forum: Approaching Infinity January 10th, 2015, 05:52 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

PLugger,
I think that robots would change the mechanics of the game too much without much payoff. Redshirts (i.e. non-officer crew) are pretty much robots now and suits/oxygen and officer inclusion...
Forum: Approaching Infinity January 7th, 2015, 03:08 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

+1 on targeting priority. I really like the hand scanners, they make exploring the planet quite a bit faster, but engaging enemies does become trickier since it doesn't distinguish those that can...
Forum: Approaching Infinity January 1st, 2015, 02:11 PM
Replies: 100
Views: 36,652
Posted By Cyberis
Re: Feature requests

Another idea that is similar to JimSB (i.e. better suits, more simultaneous devices - which I +1) is better storage of those devices on board ship. I would like to either be able to: 1) store those...
Forum: Approaching Infinity December 30th, 2014, 11:21 PM
Replies: 2
Views: 2,331
Posted By Cyberis
Question Star Temple Security Field

I've gotten into a Star Temple in Sector 5. It looks like about 52% of the temple is behind a red force field but there isn't any switch to turn that off on my side of the star temple. Am I missing...
Forum: Approaching Infinity December 30th, 2014, 12:13 PM
Replies: 159
Views: 45,508
Posted By Cyberis
Re: Reports of bugs or possible bugs.

JimSB,
This is a known issue which I had reported earlier. Ibol is aware and I believe he is working on a fix.
Forum: Approaching Infinity December 30th, 2014, 12:12 PM
Replies: 35
Views: 22,238
Posted By Cyberis
Showing results 1 to 25 of 80

 
Forum Jump

All times are GMT -4. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.