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Search: Posts Made By: Micah
Forum: Dominions 3: The Awakening July 9th, 2012, 01:59 AM
Replies: 227
Views: 34,704
Posted By Micah
Re: The Joys of Overzealous Moderators

Thanks Edi. You have once again done the best you could with the mess you got handed, and you don't have to worry about your popularity taking a hit in my book, I think we all know the **** has...
Forum: Dominions 3: The Awakening June 27th, 2012, 06:22 PM
Replies: 42
Views: 8,988
Posted By Micah
Re: Fatigue 100- ?

Fatigue shouldn't cause you to go off-script, if that's what you mean by "afford." Though of course if you pass out it'll take a while to get to your next command.
Forum: Dominions 3: The Awakening June 22nd, 2012, 06:40 PM
Replies: 1
Views: 1,590
Posted By Micah
Re: "Random Events" Game Setting

Common is the default MP setting since people already favor misfortune, so why exacerbate that? SP is SP, do what you want.
Forum: Dominions 3: The Awakening June 21st, 2012, 03:12 PM
Replies: 15
Views: 3,291
Posted By Micah
Re: immortal gods

It's not really a question of "how long" for affliction recovery since it's not a static number.

If I recall properly there is a priority order for afflictions, and each has a certain percentage...
Forum: Dominions 3: The Awakening June 4th, 2012, 02:37 PM
Replies: 11
Views: 3,489
Posted By Micah
Re: Juggernaut

Yeah, they are generally worthless unless you're willing to spam 100+ of them, which I was actually doing in one game while gem-gens were still a thing, although my opponents ended up conceding...
Forum: Dominions 3: The Awakening June 4th, 2012, 02:16 PM
Replies: 26
Views: 4,770
Posted By Micah
Re: Defeating Ashen Ermor?

A simple defensive thug that can last until the auto-rout kicks in will annihilate any number of attacking mindless undead as long as their leaders don't magic you to death.

A lucky wraith lord...
Forum: Dominions 3: The Awakening June 2nd, 2012, 01:01 AM
Replies: 15
Views: 3,604
Posted By Micah
Re: Fortresses and garrisons in water provinces

I'm still wearing my humility hat after making an egregious factual error on the other forums, and I don't have the game installed to check the spells, so feel free to check!

I tried to make the...
Forum: Dominions 3: The Awakening June 1st, 2012, 05:40 PM
Replies: 15
Views: 3,604
Posted By Micah
Re: Fortresses and garrisons in water provinces

3RS I am almost certain does not work, and I am less certain but still pretty sure that the Earth spell that makes a fort also doesn't work in the water.

Good point about the forts being less...
Forum: Dominions 3: The Awakening June 1st, 2012, 01:50 PM
Replies: 15
Views: 3,604
Posted By Micah
Re: Fortresses and garrisons in water provinces

Most land nations cannot purchase PD or construct forts in the water, but there are a couple of options for getting one. The cheap but unreliable method is searching for N sites, as one of the magic...
Forum: Dominions 3: The Awakening May 29th, 2012, 06:32 PM
Replies: 9
Views: 2,002
Posted By Micah
Re: Some spell buff questions....

It's rarely useful, but the self-cast 100% resistance spells WILL stack with the various 50% resistance buffs IIRC, though I also vaguely recall that getting the AI to cast them both is a bit of a...
Forum: Dominions 3: The Awakening July 1st, 2010, 10:35 PM
Replies: 30
Views: 4,568
Posted By Micah
Re: Arcane Nexus

Wish is needed to turn pearls into OTHER gem types. Wish does not enter into the situation when you are converting TO pearls. I bring up wish because it means that the game considers pearls to be...
Forum: Dominions 3: The Awakening July 1st, 2010, 05:20 PM
Replies: 30
Views: 4,568
Posted By Micah
Re: Arcane Nexus

The alchemy cost that you claim didn't exist in vanilla is built into the basic game economy. One pearl = 2 gems once you unlock wish, which was fairly trivial with clams. Alchemy provides the same...
Forum: Dominions 3: The Awakening June 29th, 2010, 05:10 PM
Replies: 40
Views: 6,863
Posted By Micah
Re: Spells that arguably break the game

Dispel is bad for a number of reasons.

First: You either guess high and waste gems, or guess low and waste gems and do nothing to the global. Overwriting is always a stronger play in terms of gem...
Forum: Dominions 3: The Awakening June 29th, 2010, 04:10 AM
Replies: 30
Views: 4,568
Posted By Micah
Re: Arcane Nexus

Singling out astral magic is incredibly misleading. Astral is only weaker inasmuch as all of the non-blood magic in the game is weaker. Due to alchemy and wish mechanics the removal of clams DOES NOT...
Forum: Dominions 3: The Awakening June 29th, 2010, 03:45 AM
Replies: 40
Views: 6,863
Posted By Micah
Re: Spells that arguably break the game

BoT could certainly go, it's an incredibly powerful spell under the right circumstances, it's very difficult to counter effectively (especially since overwriting doesn't help outside of then being...
Forum: Dominions 3: The Awakening June 11th, 2010, 04:09 PM
Replies: 18
Views: 3,802
Posted By Micah
Re: Tartarian says 'All must end'

Why do people continually spread the falsehood that tarts have a lab-destruction insanity result? Maybe they do and it's just so rare I've never seen it despite multiple test games? I'm pretty sure...
Forum: Dominions 3: The Awakening June 10th, 2010, 06:56 PM
Replies: 48
Views: 17,396
Posted By Micah
Re: Lies My Rulebook Told Me

Formula for a full square for attacker is DRN + 6

Formula for defender with tower shield is DRN + 16

Expected hit rate for a -10 differential is 3%, so a block of 60 xbows should score less...
Forum: Dominions 3: The Awakening June 3rd, 2010, 03:59 PM
Replies: 7
Views: 1,442
Posted By Micah
Re: Little Gems

Read the flavor text on the flame helmet FAJ, it's not the heat causing the exhaustion.
Forum: Dominions 3: The Awakening June 1st, 2010, 02:38 PM
Replies: 5
Views: 1,312
Posted By Micah
Re: Water 9 bless

The AP boost from quickness and W9 doesn't stack?
Forum: Multiplayer and AARs May 28th, 2010, 06:49 PM
Replies: 294
Views: 28,829
Posted By Micah
Re: Land Rand - Jotunheim Wins!

Well, I don't think I've raised any objections to restricting some nations from the game. Clearly there are balance issues, but there's also a lot of randomness at all levels of dom, most notably in...
Forum: Multiplayer and AARs May 28th, 2010, 05:53 PM
Replies: 294
Views: 28,829
Posted By Micah
Re: Land Rand - Jotunheim Wins!

Oh, and if we're talking about "things rand is supposed to prevent" I'd say that the chronic gang-the-leader phenomenon is up there as well. Everyone's insistence that people messed up for not doing...
Forum: Multiplayer and AARs May 28th, 2010, 05:49 PM
Replies: 294
Views: 28,829
Posted By Micah
Re: Land Rand - Jotunheim Wins!

Wraith: Any top player would behave the same way, it's clearly the right play.
Forum: Multiplayer and AARs May 27th, 2010, 06:28 PM
Replies: 294
Views: 28,829
Posted By Micah
Re: Land Rand - Jotunheim Wins!

Meglo: certain vets prefer rand games precisely because they cut down on the horrid ganging problems late game, so I think opening up diplo really changes the nature of the format. The whole...
Forum: Multiplayer and AARs May 27th, 2010, 06:12 PM
Replies: 184
Views: 65,557
Posted By Micah
Re: MP Victorious Nations/Hall of Honor II [Update 20/5/2010]

[
Winner: Micah
Game: Land Rand
Game Link: http://forum.shrapnelgames.com/showthread.php?t=44017
Players: 18
Nation: MA Jotunheim
Mods: CBM 1.6
Era: MA
]
Forum: Multiplayer and AARs May 27th, 2010, 06:03 PM
Replies: 294
Views: 28,829
Posted By Micah
Re: Land Rand - Jotunheim Wins!

Haha, I had no intention of going after Bandar...way too much astral spam to deal with for one lousy VP that was totally surrounded by the biggest powers in the game.

Zeldor - Going after...
Showing results 1 to 25 of 500

 
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