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Search: Posts Made By: rel19
Forum: TO&Es September 18th, 2021, 08:55 AM
Replies: 359
Views: 71,859
Posted By rel19
Re: Ideas how to improve WinSP MBT/WW2 !

In videorecords we can see that ATGM launch makes far less smoke and flash than tank gun shot. So to spot ATGM vehicle on fire should be harder than tank. But in SP MBT this mechanics is opposite. ...
Forum: WinSPMBT September 15th, 2021, 03:19 PM
Replies: 54
Views: 21,386
Posted By rel19
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)

This will help to find advantageous, safe and dangerous positions, where a cover and where an open space, and where good point for observation.
Currently we have to move the mouse across the screen...
Forum: WinSPMBT September 14th, 2021, 11:33 AM
Replies: 54
Views: 21,386
Posted By rel19
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)

In 2019 update new command was added to display artillery bombardment on map with # hot key.

Could this fine improvement be expanded in adding new separate commands that show on map height of...
Forum: WinSPMBT May 1st, 2021, 11:14 AM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

All these improvements are taken into account in high Durability value of Apache as I understand.

By the way, Hind has fair Armour 2 and thats why it has not got reputation of unbreakable in the...
Forum: WinSPMBT April 30th, 2021, 01:43 PM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

You could use that "dangerous" tool by yourself not providing it to customers.
I got the understanding that you hate operation of OOB bases so automation is much more useful.
Forum: WinSPMBT April 28th, 2021, 01:40 PM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

I am puzzled why you have not automated the editing of unit entries?
There is "Write CSV files" command in the OOB Editor. You could make united data base of all units in the game, process it with...
Forum: WinSPMBT April 27th, 2021, 12:37 AM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

Helicopters size comparison:

https://www.yaplakal.com/forum2/topic1688851.html

https://s01.yapfiles.ru/files/1793327/comparaisontaillehelicoptere.jpg
Forum: WinSPMBT April 26th, 2021, 02:09 PM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

Armour 4 gives to helo ability to ignore hits of AA gun with caliber 20-mm and 30-mm. This is like magic shield when elves fight chaos horde in fantasy universe. In warm tube Steel Panthers this is...
Forum: WinSPMBT April 25th, 2021, 02:47 PM
Replies: 37
Views: 13,349
Posted By rel19
Re: Apache helicopter countermeasure

The best way to tackle Apache is to set its Armour to 2 and size to 3 or 4 with Mobhack OOB Editor. This get Apache back from fantasy to more realistic model in game.
Forum: WinSPMBT December 6th, 2019, 12:19 PM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

I did not mean hull down actually. I red about it in Mobhack help. But have a question just appeared.
In real the hull of vehicle may be covered with bushes or crops (such as corn or sunflower) so...
Forum: WinSPMBT December 6th, 2019, 08:25 AM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

In the case when there is no "hull down":
Does the decision where to fire depend on where the protection of exposed armour is less, on turret or on hull?
Does this take into account the experience...
Forum: WinSPMBT December 5th, 2019, 04:35 PM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

How does the game calculate what part of tank a shell hits: hull or turret, front or side?
Forum: TO&Es November 10th, 2019, 08:50 AM
Replies: 6
Views: 7,765
Posted By rel19
Re: French OOB

SP Flak vehicle "VAB VCI T-20" in French OOB 6 (unit 453) has crew of 10 men. This seems to be misprint.
Forum: TO&Es November 2nd, 2019, 08:48 AM
Replies: 42
Views: 23,337
Posted By rel19
Re: Problems with the current Russian OOB (#11).

Yes, Kh-23, Kh-25, Kh-29 are three different familes of missiles with different warheads. Kh-25 has splinter high explosive warhead and laser guidance. It has substituted Kh-23 missile which had...
Forum: TO&Es October 28th, 2019, 02:17 PM
Replies: 42
Views: 23,337
Posted By rel19
Re: Problems with the current Russian OOB (#11).

At the moment can give only source in Russian. Kh-23 is «Х-23» in Russian letters....
Forum: TO&Es October 27th, 2019, 04:56 PM
Replies: 42
Views: 23,337
Posted By rel19
Re: Problems with the current Russian OOB (#11).

Notes for WinSPMBT version 10.0 upgrade patch (April 2016) say:
"PGM (precision-guided munition) from aircraft will now work like HEAT on hard targets, even if it is an HE type weapon (has to be as...
Forum: TO&Es October 19th, 2019, 12:12 PM
Replies: 42
Views: 23,337
Posted By rel19
Re: Problems with the current Russian OOB (#11).

May be instead of HEAT then. T-64A CS has 12 HEAT ammo but they often are useless against strong anti-HEAT armour of NATO tanks. Close support tank T-64B1 (unit 683) has 4 sabot but T-64A is deprived.
Forum: TO&Es October 19th, 2019, 09:18 AM
Replies: 42
Views: 23,337
Posted By rel19
Re: Problems with the current Russian OOB (#11).

It would be cool to add few sabot ammo for Russian T-64A close support MBT (unit 63 in OOB) instead of some HE ammo.
Forum: TO&Es October 19th, 2019, 08:43 AM
Replies: 6
Views: 7,763
Posted By rel19
Re: US OOB artillery weapon observations

Why formation 033 "Howitzer Pl" in American OOB 12 has experience and morale modifiers +5?
Forum: WinSPMBT September 3rd, 2019, 01:29 AM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

Here are saves. In the second you can find crews with size 6 which survived in tanks destroyed by enemy not abandoned with @ key.

It's also interesting, why vehicle crews of 2-5 men have default...
Forum: WinSPMBT August 31st, 2019, 09:19 AM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

There is one another oddity with @ key vehicle exiting.

Some of crew units have size 1 after they exit. And some of crew units have size of their vehicle!
I have seen jeep crew with size 2, APC...
Forum: WinSPMBT August 25th, 2019, 03:59 AM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

I mean the case when I force a crew to get out of vehicle with keyboard @ key.

First I noticed this when AI began to pound abandoned vehicles with all tubes of artillery. AI could not spot and see...
Forum: WinSPMBT August 24th, 2019, 03:49 PM
Replies: 36
Views: 18,451
Posted By rel19
Re: Questions

Question about abandoning vehicle.

When crew gets out of vehicle that abandoned vehicle becomes visible for opponent despite it is covered with terrain or relief. Why does this rule apply?
Forum: TO&Es July 6th, 2019, 11:49 AM
Replies: 3
Views: 4,549
Posted By rel19
Re: Russian 4x4 medium truck

Munitions Truck in Russian OOB (unit 230) is GAZ-66 too. So it should be 4x4 with move class 3 (now its move class is 2).
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