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Posts Made By:
Amos
Forum:
Scenarios, Maps & Mods
September 15th, 2006, 05:55 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
I'm having problems with my PC. So I'm not sure how much longer I'll be able to work on the mod before it breaks down. At least I finished all the sprites for the mod.
Forum:
Scenarios, Maps & Mods
September 14th, 2006, 01:05 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
It was an Earth Dawn series. I dont remember the novels name.
Lets leave it as a surprise.
Forum:
Scenarios, Maps & Mods
September 13th, 2006, 07:16 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.
Forum:
Scenarios, Maps & Mods
September 13th, 2006, 11:58 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
I dont know what Quel'thanas is. http://forum.shrapnelgames.com/images/smilies/confused.gif
The Blood Elves are based on a novel I've read years ago.
Forum:
Scenarios, Maps & Mods
September 12th, 2006, 10:16 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
I've started working on my Blood Elf mod.
http://img206.imageshack.us/img206/3724/dan3yf6.jpghttp://img221.imageshack.us/img221/456/dan3atp7.jpg...
Forum:
Scenarios, Maps & Mods
September 1st, 2006, 06:54 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader.
Forum:
Scenarios, Maps & Mods
August 30th, 2006, 03:34 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg....
Forum:
Scenarios, Maps & Mods
August 28th, 2006, 12:24 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
Its one of the pretender sprites from this mod. I ripped it from some Korean game.
Forum:
Scenarios, Maps & Mods
August 28th, 2006, 06:48 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30.
When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon.
Forum:
Scenarios, Maps & Mods
August 28th, 2006, 02:40 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them...
Forum:
Scenarios, Maps & Mods
August 24th, 2006, 12:34 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
Some more sprite changes and another pretender.
Forum:
Scenarios, Maps & Mods
August 23rd, 2006, 11:43 PM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
Re: New mod: Trade Confederation
The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole...
Forum:
Scenarios, Maps & Mods
August 19th, 2006, 08:03 AM
Replies:
28
New mod: Trade Confederation
Views:
18,680
Posted By
Amos
New mod: Trade Confederation
Lets hope i didnt forget to add anything.
Small changes to Cavalry1 and CavalryCaptain1 sprites;
added "Recuperation" to Cthulhu.
Showing results 1 to 13 of 13
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