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Search: Posts Made By: ScreamerSimon
Forum: Scenarios and Mods June 18th, 2009, 08:34 PM
Replies: 10
Views: 6,585
Posted By ScreamerSimon
Re: OT: I miss this place, and Weird Worlds

I couldn't agree more, my thanks to the makers and the community for 100's of weird journeys deep into even weirder space!
Forum: Weird Worlds: Return to Infinite Space June 18th, 2009, 08:31 PM
Replies: 9
Views: 11,183
Posted By ScreamerSimon
Thumbs up Re: Weird Worlds expansion pack?

You can add my cash to that stack already.
In times of only First Person Shooters and We-Have-Super-Graphics-So-Who-Cares-For-Gameplay-Games your game can truly be called a gem, which deserves...
Forum: Weird Worlds: Return to Infinite Space August 6th, 2008, 08:28 PM
Replies: 9
Views: 26,928
Posted By ScreamerSimon
Re: Weird Worlds: Absolute Warfare [MOD]

Ok, just to give you a quick feedback. I havent played much, just like 4 games, it performed well and I was amazed by the intensity of fights. But well, I should have expected that with that name.
...
Forum: Scenarios and Mods June 21st, 2008, 01:52 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Files 1.6

Hi all,

uploaded another ship, the Klakar Explorer, somewhat bigger than the frigate, just to add more variety to this race.

If you like it feel free to use or modify this template for your mod.
Forum: Scenarios and Mods November 28th, 2007, 08:23 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)

I was just wondering if giving away these things is worth the efford, as there is not much feedback. Is anyone actually using one of these in his mod?
Forum: Scenarios and Mods November 4th, 2007, 01:36 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)

Sometimes you only need to say sth loud to get the right idea...
What abilities could they assimilate from the Muktians? Ah, i know, but race name needs to change into Tan Rooze then... ...
Forum: Scenarios and Mods November 4th, 2007, 01:48 AM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)

Thanks for the flattery blargue, but all of these are simple copy + paste assemblies from the default ships.

Edited version index to files folder, for V1.5 I have added a Tan Ru prototype which...
Forum: Scenarios and Mods October 18th, 2007, 08:22 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)

Ship 3 + 4 are destroyers for the weaker Races, namely Muktians and Garthans. Just to give them ships with decent firepower and more variety in general.

The files can be found in the first post,...
Forum: Scenarios and Mods October 10th, 2007, 08:10 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)

The Second ship is a Tchorak mothership class, either a carrier or supermissile launcher, whatever suits you best. It is also a good example how much i suck at graphics...
Forum: Scenarios and Mods October 1st, 2007, 04:22 PM
Replies: 11
Views: 5,053
Posted By ScreamerSimon
Giving away mod concept (V1.6: 6 ships, 1 quest)

Hi all,
first of all a big "Thank you!!" to the guys creating these brilliant mods and keep the game alive. I was intending to make a mod on my own, but after struggling for ages i realized its time...
Forum: Scenarios and Mods December 20th, 2006, 08:43 AM
Replies: 3
Views: 1,884
Posted By ScreamerSimon
Re: Suggestion: (Open) Content Database

Hi Ace_Garp,

thanks for your positive Feedback on this idea. The thing I'm most interested in at this point is a comment from the DigitalEel/Shrapnel guys if they would host this database....
Forum: Scenarios and Mods December 19th, 2006, 11:24 AM
Replies: 3
Views: 1,884
Posted By ScreamerSimon
Suggestion: (Open) Content Database

Hi all,

first of all I want to send a big "Thank You!" to the developers for the content-heavy patch, which brought new live to the community.
Weird Worlds is a very good game, which becomes just...
Forum: Scenarios and Mods November 12th, 2006, 10:52 PM
Replies: 96
Views: 13,662
Posted By ScreamerSimon
Re: Mod Update: Babylon 5 Shadowfall

Whoa, it finally works!!! Fingers, you are truly the man that makes things work! Huge thanks for your help with that problem.
Only one word missing that made so many people desparate.
I hope...
Forum: Scenarios and Mods October 13th, 2006, 07:16 PM
Replies: 9
Views: 3,017
Posted By ScreamerSimon
Re: Fighter Bays in player ships

What I will try next (if one of you has not alreasy done so) on the B5 mod is create two new ships for the Narn race, a copy of the Fighter and the Carrier-type. These should not be parts of the...
Forum: Scenarios and Mods October 11th, 2006, 12:25 PM
Replies: 9
Views: 3,017
Posted By ScreamerSimon
Re: Fighter Bays in player ships

Hi ImUrOBGYN,

seems that we are both working on the same problem(s), so why not help each other? I have experienced the same problems you mention, when trying to fix that bug on the B5 Mod, but...
Forum: Scenarios and Mods October 7th, 2006, 05:19 PM
Replies: 96
Views: 13,662
Posted By ScreamerSimon
Re: Mod Update: Babylon 5 Shadowfall

Hi Psientist,
first of all my respect for this fantastic mod, even if it still has some glitches. It was also trying to track the problems with fighterbay and some others you mentioned, but without...
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