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Search: Posts Made By: Felix Nephthys
Forum: WinSPWW2 July 3rd, 2021, 01:37 AM
Replies: 7
Views: 1,227
Posted By Felix Nephthys
Re: Play balance issue? MG34 vs 50cal

Is play balance really an issue with this game? Would this apply to tanks also? To give balance wouldn't you need to make a Sherman more effective to be on par with a Tiger or Panther for example, or...
Forum: WinSPWW2 June 22nd, 2021, 01:34 PM
Replies: 7
Views: 1,227
Posted By Felix Nephthys
Re: Play balance issue? MG34 vs 50cal

Just for the sake of brevity, what exactly are you advocating for here? Are you saying that 50 cal. range should be 20 hexes, and the MG 34 range should be 60? Right now in the game from what I see...
Forum: WinSPMBT April 20th, 2021, 07:37 PM
Replies: 47
Views: 7,313
Posted By Felix Nephthys
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)

Thank you for that, that makes a lot more sense to me now.
Forum: WinSPMBT April 20th, 2021, 02:10 PM
Replies: 47
Views: 7,313
Posted By Felix Nephthys
Re: winSPMBT version 10.0 - 15.0 Consolidation patch

Just to clarify, these two items are talking about the same thing, correct?



Also, what exactly does this look like because I can't seem to see it when playing scenarios where I transport units.
Forum: WinSPMBT March 28th, 2021, 08:23 PM
Replies: 19
Views: 3,175
Posted By Felix Nephthys
Re: How much "protection does a building offer"

Godzilla, the only one who doesn't care whether or not breakdowns are on or off in your preferences.
...
Forum: WinSPMBT February 26th, 2021, 09:41 PM
Replies: 9
Views: 1,363
Posted By Felix Nephthys
A0 HQ/Force Morale/Off-map Comm

After posting in another thread, HQ unit for AI run side (http://forum.shrapnelgames.com/showthread.php?t=52644), I thought I would make a new post altogether as I have questions.

My question has...
Forum: WinSPMBT February 25th, 2021, 07:28 AM
Replies: 13
Views: 1,876
Posted By Felix Nephthys
Re: HQ unit for AI run side

I guess for me I've always treated it as just another command unit, albeit the most important one (the morale issue if it's destroyed comes to mind here). As far as off-map units being unavailable...
Forum: WinSPMBT February 25th, 2021, 05:41 AM
Replies: 13
Views: 1,876
Posted By Felix Nephthys
Re: HQ unit for AI run side

Isn't this true for all x0 units?
Forum: WinSPMBT February 25th, 2021, 04:11 AM
Replies: 13
Views: 1,876
Posted By Felix Nephthys
Re: HQ unit for AI run side

I think the main issue to watch for with your A0 units is during a campaign against the AI where the loss of that unit means the termination of that particular campaign. However, according to the...
Forum: WinSPMBT February 25th, 2021, 03:55 AM
Replies: 13
Views: 1,876
Posted By Felix Nephthys
Re: HQ unit for AI run side

You can try this save attached below. It's the tutorial scenario for WinSPMBT. I took the liberty of having the A0 unit for the US side commit suicide on turn 2 so play around with it against the...
Forum: WinSPMBT February 9th, 2021, 02:19 PM
Replies: 3
Views: 1,146
Posted By Felix Nephthys
Re: Should air assets have counter-battery options

If I might weigh in here, the idea on the surface seems fine except that air units have a very limited amount of ammo to begin with and if I have an idle fighter or bomber I want very tight control...
Forum: TO&Es November 26th, 2020, 04:44 AM
Replies: 12
Views: 1,544
Posted By Felix Nephthys
Re: Various issues

Survey says...
Forum: TO&Es November 23rd, 2020, 12:55 PM
Replies: 12
Views: 1,544
Posted By Felix Nephthys
Re: Various issues

Are you talking about the little unit flags? Or the identifiers for the units that say A0-BN, B0, C1, etc.?
Forum: Mods November 1st, 2020, 01:20 PM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

1. If you double the weapon range, you need to double the size of the map to get the same area that there is now, that doesn't seem like a strange concept to me.

2. Don't you just want twice the...
Forum: Mods October 31st, 2020, 12:56 PM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

Thank you for the link about the frontages. Well, I for one appreciate all the hard work you guys do on the game, and all that for over two decades now. I honestly don't see how any of the changes...
Forum: Mods October 31st, 2020, 07:04 AM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

Ok, I don't know what this import function is so you'll have to enlighten me. However, let me just see if I can drive down to the bedrock of what you are wanting to accomplish (let me know if I'm in...
Forum: Mods October 30th, 2020, 01:00 PM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

No, I have not, because I'm satisfied with the way it is now. As for your idea, it's fine if that's how you like to play the game, the tools are there for you to modify it, what I'm opposed to is...
Forum: WinSPWW2 October 29th, 2020, 05:00 AM
Replies: 1
Views: 1,326
Posted By Felix Nephthys
Assault Boats Destroyed But Not Sunk?

This may sound like a stupid question but here goes...

It's been awhile since I played a battle that used assault boats for infantry so I don't quite remember how this works but is it normal for...
Forum: Mods October 25th, 2020, 06:04 AM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

Kiwi, I feel like it's the hexes themselves and the time abstract in the game (approximately 3 minutes per turn) that is tripping you up. It honestly makes me wonder if a hex based wargame is giving...
Forum: Mods October 25th, 2020, 04:33 AM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

https://i.pinimg.com/originals/c9/a1/bc/c9a1bc576dce51479934b5fb6eaac3f5.jpg

I just don't know whether to laugh, cry, or maybe contemplate self-love with a cheese grater.

If there is some...
Forum: Mods October 8th, 2020, 12:22 PM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

Which I think brings us back to the earlier point that this can already be done in Mobhack and through a combination of the settings in the game such as Hitting, Inf./Tank Toughness, and Art....
Forum: Mods September 29th, 2020, 06:02 AM
Replies: 30
Views: 4,665
Posted By Felix Nephthys
Re: Range doubling

This is obviously never going to happen anyways, but I'm wondering if Kiwi has ever thought about what other players want. I for one am satisfied with the way it is as far as the ranges are concerned...
Forum: WinSPMBT August 10th, 2020, 03:42 AM
Replies: 37
Views: 6,732
Posted By Felix Nephthys
Re: Apache helicopter countermeasure

It seems that for an RPG shot against a helicopter it does in fact have to be landed, otherwise the RPG unit will only fire their rifles or machine gun at it.
Forum: WinSPMBT August 9th, 2020, 02:25 AM
Replies: 37
Views: 6,732
Posted By Felix Nephthys
Re: Apache helicopter countermeasure

I'm reminded of the scene in Red Dawn where the Russian chopper takes a hit from an RPG. Just out of curiosity since my mind is drawing a blank here tonight, is this same thing possible in game?...
Forum: Campaigns, Scenarios & Maps July 12th, 2020, 04:12 AM
Replies: 29
Views: 10,384
Posted By Felix Nephthys
Re: #3 The Road to El-Arish

This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more...
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