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Search: Posts Made By: Squirrelloid
Forum: Scenarios, Maps and Mods October 8th, 2011, 08:28 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

You forgot hobbitses!
Forum: Scenarios, Maps and Mods October 5th, 2011, 07:00 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

I don't know that my forum experience has helped me with penetration at all. That is why I was hoping someone with more real experience on the subject would come along and tell us which implement is...
Forum: Scenarios, Maps and Mods October 5th, 2011, 06:45 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

Why are we using indies as a measure of balance? Especially indies vs. *4 turns of mage recruitment* which requires two 1/4 hags (so we're looking at 18 turns of recruitment time on average to even...
Forum: Scenarios, Maps and Mods October 5th, 2011, 06:33 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

This from a grashopper who has joined these forums in 2009. The arrogance and personal attacks probably give me a pretty good clue about your age.

I've played the dominions games since the...
Forum: Scenarios, Maps and Mods October 5th, 2011, 05:28 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

Which has nothing to do with balance. CBM alters the units directly because it preseves the weapons as distinct options with their own advantages and disadvantages, and tries to make sure the...
Forum: Scenarios, Maps and Mods October 5th, 2011, 05:11 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

Not that i really want to get into an argument about historicity, but historically an axe had an advantage in penetrating power, because it had a heavy head that came to an 'edge' (not actually that...
Forum: Scenarios, Maps and Mods October 5th, 2011, 04:57 PM
Replies: 104
Views: 52,493
Posted By Squirrelloid
Re: Adept's Balance Mod 1.00 ready

Adept, I don't think you understand the purpose of a *balance* mod.

Call it a historicity mod if you must. I don't care to argue about the metallurgy or whatever. But the only 'changes' you've...
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