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Search: Posts Made By: kianduatha
Forum: Scenarios, Maps and Mods October 5th, 2011, 04:37 PM
Replies: 104
Views: 52,493
Posted By kianduatha
Re: Adept's Balance Mod 1.00 ready

Too late! Though from what you say atk 0 and #flail would be more appropriate.
Forum: Scenarios, Maps and Mods October 5th, 2011, 04:36 PM
Replies: 104
Views: 52,493
Posted By kianduatha
Re: Adept's Balance Mod 1.00 ready

By the way, your example Skratti is wearing 40+ gems of gear and supported with extra casters. I would hope that it would take at least a handful of mages to take him down. Looks like orb lightning...
Forum: Scenarios, Maps and Mods October 5th, 2011, 01:23 PM
Replies: 104
Views: 52,493
Posted By kianduatha
Re: Adept's Balance Mod 1.00 ready

Oh, and the Hammer change only affects two things: it makes Claymen super-powerful and makes MA Ulm not purchase any other kind of infantry. I suppose there's also one mercenary band of heavy...
Forum: Scenarios, Maps and Mods October 5th, 2011, 01:12 PM
Replies: 104
Views: 52,493
Posted By kianduatha
Re: Adept's Balance Mod 1.00 ready

What nations are you using as a baseline for this pricing scheme you have going on for Jomon? Gath? Because those troops are largely overcosted themselves and have thematic reasons for their...
Forum: Scenarios, Maps and Mods October 4th, 2011, 04:39 PM
Replies: 104
Views: 52,493
Posted By kianduatha
Re: Adept's Balance Mod 1.00 ready

Mm, Samurai Archers have two copies of their weapons. You need to #clearweapons before giving them your own.

You may wish to rethink the 'werewolves have no weapons' thing, as this basically...
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