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Search: Posts Made By: Lerchey
Forum: Shrapnel General July 9th, 2014, 09:52 AM
Replies: 38
Views: 25,529
Posted By Lerchey
Re: Beta Testers Needed!

Hi,

I would be interested in play testing. I was a beta tester for Space Empires IV and V, and (long, long ago) for The War Machine (originally sold by Shrapnel). I've also tested a number of...
Forum: Shrapnel General March 9th, 2002, 06:43 AM
Replies: 1
Views: 2,280
Posted By Lerchey
Re: Space HoRSE

Solar,

Thanks for the link. Some of us were wondering what it was. http://forum.shrapnelgames.com/images/icons/icon7.gif

General John
Forum: Space Empires: IV & V January 12th, 2002, 05:50 AM
Replies: 13
Views: 1,372
Posted By Lerchey
Re: emissive armor possible fix

From a balance perspective, would it make sense to make emissive armor do what it does now, but make it take up a LOT more space? That way, you can shove it onto a large ship (BB, DN, whatever) and...
Forum: Space Empires: IV & V December 17th, 2001, 05:51 AM
Replies: 1
Views: 568
Posted By Lerchey
Re: Two New Races Completed

Atrocities,

BOTH race sets are very professionally done, and are tres cool. I don't know what software you are using, but your results are excellent.

Good job!

General John
Forum: Space Empires: IV & V October 13th, 2001, 09:17 PM
Replies: 9
Views: 829
Posted By Lerchey
Re: I was thinking the other day and came up with a nifty idea.

Mines in their current implimentation are pretty uninteresting. However, with a little modding, you can create some cool options.

Shard Mines - bypass armor
Phased Polaron Mines - bypass...
Forum: Space Empires: IV & V October 11th, 2001, 09:53 PM
Replies: 38
Views: 3,107
Posted By Lerchey
Re: A better system for combat

While I will happily agree that the combat system could use some modification, I have never seen a "one of mine goes, then one of yours goes" system that doesn't a) bog down and b) end up with its'...
Forum: Space Empires: IV & V October 9th, 2001, 06:02 AM
Replies: 11
Views: 866
Posted By Lerchey
Re: mounts

Think of the missiles as really good proximity fused warheads. They *seek* then explode close enough to the target that they never "miss".

You don't need an accuracy bonus for seekers. It simply...
Forum: Space Empires: IV & V October 8th, 2001, 04:59 PM
Replies: 9
Views: 923
Posted By Lerchey
Re: Seekers performance in really BIG battles

CW,

That's what the simulator is for. Set one up in the sim, and use "automatic" mode. You'll see pretty quickly whether or not the AI allocates targets efficiently.

General John
Forum: Space Empires: IV & V October 3rd, 2001, 08:14 PM
Replies: 39
Views: 2,093
Posted By Lerchey
Re: Just an idea

This is a pretty cool discussion, and there are some very neat ideas here. Thus, I can't resist throwing in yet another set of opinions. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum: Space Empires: IV & V September 29th, 2001, 10:47 PM
Replies: 57
Views: 3,995
Posted By Lerchey
Re: OT: Enterprise...What did you think?

I will admit to liking Enterprise. And I'll likely continue to watch it. While most folks have fired off opinions about things that were ... bothersome, like the "shower scene", I had a more...
Forum: Space Empires: IV & V September 13th, 2001, 05:46 PM
Replies: 35
Views: 2,554
Posted By Lerchey
Re: Regarding Will Christopher, aka Atrocities

I apologize for responding so late in this thead, but things have been busy over the Last few days.

I too hope that Atrocities recovers quickly and completely. And I'm very happy and relieved to...
Forum: Space Empires: IV & V September 11th, 2001, 05:57 AM
Replies: 17
Views: 1,659
Posted By Lerchey
Re: New ship names: beers

You can add:

Yeung Ling Lager (not sure of spelling)
Penn Pilsner
Penn Dark
Penn Wiess
Straub
Rolling Rock

to the list.
Forum: Space Empires: IV & V September 4th, 2001, 04:27 AM
Replies: 7
Views: 872
Posted By Lerchey
Re: Mods & copyright of SE4 stuff

Check the SE IV license agreement that comes with the game (I would do this, but my copy is at the office, and I'm not). I know with other Shrapnel games, specifically, WDK and it's successor, The...
Forum: Space Empires: IV & V August 24th, 2001, 03:02 AM
Replies: 77
Views: 5,290
Posted By Lerchey
Re: SEIV is being Pirated

GENERAL Atrocities,

Richard and/or Aaron can consult with their attorneys. It's often very difficult to actually catch software pirates, but if they lucky and the bad guys are operating out of...
Forum: Space Empires: IV & V August 24th, 2001, 02:57 AM
Replies: 18
Views: 1,550
Posted By Lerchey
Re: OT Thats GENERAL Atrocities To You.

General Atrocities,

Congratulations! I was rather delighted with my own promotion when it happened.

Kind of nice, isn't it?

General John
Forum: Space Empires: IV & V August 23rd, 2001, 07:38 PM
Replies: 54
Views: 5,024
Posted By Lerchey
Re: Most bang-for-the-buck hard code changes

Mac,

One of the easy things to do with missiles vs planets is to build weapons platforms and satellites armed with PDCs. The PCCs, when in range, will stop missiles. That makes it much harder to...
Forum: Space Empires: IV & V August 23rd, 2001, 05:40 PM
Replies: 54
Views: 5,024
Posted By Lerchey
Re: Most bang-for-the-buck hard code changes

I'm not sure if this is trivial, medium, or huge, but here goes:

Diplomacy. Right now, either you can move safely through ALL of an empires systems, or you can't move safely through ANY of an...
Forum: Space Empires: IV & V August 8th, 2001, 03:49 AM
Replies: 13
Views: 1,251
Posted By Lerchey
Re: It has begun......

Matryx,

That is truly awesome.

Please, continue!

General John
Forum: Space Empires: IV & V August 8th, 2001, 03:23 AM
Replies: 6
Views: 1,370
Posted By Lerchey
Re: More Gaming from Shrapnel...check it out!!

Hi all,

The War Engine is the fourth in the series. Circa 7000 was the old DOS-based original, followed by WDK (Wargames Development Kit) and then WDK 2K. In each successive Version, the...
Forum: Space Empires: IV & V August 6th, 2001, 07:46 PM
Replies: 12
Views: 1,291
Posted By Lerchey
Re: OT - Shrapnel Games server hit by Code Red?!?

DMM,

The biggest problem with taking any measures against worm creators, etc., is finding them. It's relatively easy to determine contact info for someone who got infected, and thus, subsequently...
Forum: Space Empires: IV & V August 6th, 2001, 07:43 PM
Replies: 12
Views: 1,291
Posted By Lerchey
Re: OT - Shrapnel Games server hit by Code Red?!?

Just as an FYI, if you are fully patched against Code Red (v1) on your IIS server, you won't be infected by the subsequent Versions. The new Versions have changed the signature (so an intrusion...
Forum: Space Empires: IV & V July 30th, 2001, 12:34 AM
Replies: 8
Views: 1,070
Posted By Lerchey
Re: Miniaturization Tech

Interesting. I wonder if the problem is really related to file size, or if it's caused by tripping over some max number of components.

Did you try asking Malfador about it?

Col. John
Forum: Space Empires: IV & V July 29th, 2001, 09:22 PM
Replies: 8
Views: 1,070
Posted By Lerchey
Re: Miniaturization Tech

There is another way to do it, which would be more work, but should be closer to what the original posted asked about...

Create a reasearch area of "miniaturization". You can either make it...
Forum: Space Empires: IV & V July 27th, 2001, 05:33 AM
Replies: 70
Views: 3,765
Posted By Lerchey
Re: OT - Mindless Rant

I live in Pittsburgh. It's POP, damnit. Not "soda"; POP!

Col. John
Drinker of pop.
Forum: Space Empires: IV & V June 19th, 2001, 04:36 AM
Replies: 16
Views: 1,262
Posted By Lerchey
Re: Cargo idea

Str8_Gain said,

>Everything else, like troop vehicles, fighters, weapons platforms, etc., are NOT indoor toys (even if they were unpacked and ready to go).

Dude, I could not have said that...
Showing results 1 to 25 of 86

 
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