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Search: Posts Made By: Central_Speaker_Dan
Forum: Star Legacy June 8th, 2011, 11:07 AM
Replies: 12
Views: 13,756
Re: Races

You could make it far easier by using a non-decimal date system.
Something like this would do very nicely:
Year:Month

That way you could have the year 2908 and the 13th month:
2908:13
...
Forum: Star Legacy June 6th, 2011, 04:38 PM
Replies: 12
Views: 13,756
Re: Races

That makes sense Matt.

It would be nice to see a game that allowed for the gradual evolution of cultures.
I am wondering though how exactly it could work.

Please explain further,
Dan.
Forum: Star Legacy June 5th, 2011, 04:29 AM
Replies: 12
Views: 13,756
Re: Races

How do you mean?

Am I right in thinking that you are leaning towards something like a 'budget slider' so that you can control how much of your empires resources are spent on these things?
That...
Forum: Star Legacy June 3rd, 2011, 04:49 AM
Replies: 12
Views: 13,756
Re: Races

I know they aren't right but it was late and I was on my way to bed. I have the actual article stating the value here somewhere in my room but as it is immaterial I haven't been bothered to find it....
Forum: Star Legacy May 30th, 2011, 04:40 PM
Replies: 12
Views: 13,756
Re: Races

because a fruit fly has 10 million times the resistance to radiation that a human.
And who says low has to be the lowest?

Dan.
Forum: Star Legacy May 27th, 2011, 06:56 AM
Replies: 12
Views: 13,756
Re: Races

In SEV I always found that the race creation had very ,little effect on how the game worked.
It made absolutely no difference to the game whether you were a humanoid, insectoid or a boiling blob of...
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