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Search: Posts Made By: ace joh
Forum: Dungeon Odyssey December 6th, 2004, 01:26 PM
Replies: 8
Views: 7,376
Posted By ace joh
Re: textconv+questions

My release date for a playable demo of DO WW2 was "a few years from now", so I'm pretty safe http://forum.shrapnelgames.com/images/smilies/happy.gif
Creating (accurate) maps will prove to ba a pain...
Forum: Dungeon Odyssey December 5th, 2004, 04:50 PM
Replies: 8
Views: 7,376
Posted By ace joh
Re: textconv+questions

46 already, an average of 3/day since the Last update http://forum.shrapnelgames.com/images/smilies/wink.gif
Hmm... Textconv pro, only 15$... Ah, I can always dream...
Forum: Dungeon Odyssey December 4th, 2004, 06:54 PM
Replies: 8
Views: 7,376
Posted By ace joh
Re: textconv+questions

Oops, you're right... easy to fix fortunately, so here's textconv 1.01! (well, not here, the first post)
Hmmm, 43 downloads... My most popular program yet...
Forum: Dungeon Odyssey August 12th, 2004, 07:48 AM
Replies: 8
Views: 7,376
Posted By ace joh
Re: textconv+questions

thanks, glad to see you have a use for it!

I'll have to do some more testing with the damage reduction, 0-60 was quite high ofcourse, but I'd think at least once in a while it would get a low...
Forum: Dungeon Odyssey August 11th, 2004, 07:55 PM
Replies: 8
Views: 7,376
Posted By ace joh
textconv+questions

Thougt I'd create a new thread, instead of using editpad pro all the time http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, after using classfilegenerator a bit to create a new...
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