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Search: Posts Made By: ano
Forum: Multiplayer and AARs September 27th, 2010, 06:11 PM
Replies: 3
Views: 804
Posted By ano
Re: Sub need for Byzantine Pythium in Legendary Ordeals 2

I do need a sub, Septimius.
Explore the game thread I've attached the link to. Mod is combined and basically the game is not mod-heavy.
If you decide you're interested, PM me your email and I'll...
Forum: Multiplayer and AARs September 27th, 2010, 09:59 AM
Replies: 3
Views: 804
Posted By ano
Re: Sub need for Byzantine Pythium in Legendary Ordeals 2

I have no idea, why it shows "scenario" in the topic name and can't change it :)
Forum: Multiplayer and AARs September 27th, 2010, 09:55 AM
Replies: 3
Views: 804
Posted By ano
Sub need for Byzantine Pythium in Legendary Ordeals 2

Hello.
LO2 is a very interesting game under the wise GM guidance of Burnsaber. I enjoyed playing it and diving into the quests Burnsaber provided but now RL overwhelms and so I have to search for a...
Forum: Dominions 3: The Awakening August 21st, 2010, 06:07 PM
Replies: 42
Views: 4,806
Posted By ano
Re: Balanced Nations

I always wonder if anyone has really tried playing LA R'lyeh after the major nerf that occurred in one of the patches (Pop kill rate GREATLY increased). People seem to just be accepting the...
Forum: Dominions 3: The Awakening August 2nd, 2010, 06:26 AM
Replies: 9
Views: 1,299
Posted By ano
Re: Casting Returning During Assassination

Returning works fine in any case unless your capital is conquered.
Forum: Dominions 3: The Awakening July 31st, 2010, 09:06 AM
Replies: 9
Views: 1,299
Posted By ano
Re: Casting Returning During Assassination

You are mistaken. Shadow Seers are the golems' nightmare. As well as deep seers, btw.
But I'm still not sure this behavior is tied to hp. IIRC, Arch Theurgs have 8 hp normally, but golem can escape....
Forum: Multiplayer and AARs July 18th, 2010, 02:16 PM
Replies: 145
Views: 23,795
Posted By ano
Re: Baalz' good player pledge

Heh, I was also wondering...:)
Forum: Multiplayer and AARs July 16th, 2010, 03:40 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Well maybe, but from what I understand these spells just give an identical effect. Phoenix Power would do the thing anyway.
Forum: Multiplayer and AARs July 15th, 2010, 10:59 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

We cast it three times that turn and 10 times when you were not there (turn 32, IIRC). There's an archive of our turns attached somewhere above. I could suppose that the Cromites also suddenly...
Forum: Multiplayer and AARs July 15th, 2010, 08:06 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Astral dome is Ench 6, as well as Air one and they're perfectly enough. There's no dome at Ench 8.

What? You must be joking. There were 3 fires from afar on about turn 23. And defense is pretty...
Forum: Multiplayer and AARs July 14th, 2010, 01:36 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Eriu and Man also had a lot of mammoth. They could recruit each other's troops, as Gandalf said.
Forum: Multiplayer and AARs July 14th, 2010, 01:23 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

chrispedersen

And they did trample our PoD's and they gathered a lot of afflictions. :)
Forum: Multiplayer and AARs July 13th, 2010, 05:31 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

To conclude.
I do think that our team was the strongest by nations and pretenders selection if played properly (and I hope we did it). It was a bit unbalanced and even more so taking into account...
Forum: Multiplayer and AARs July 13th, 2010, 05:21 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

You're mistaken. We were far ahead in construction at that moment and so we didn't need anything from you except the things we couldn't forge ourselves (and this was only a few items) without...
Forum: Scenarios, Maps and Mods July 13th, 2010, 04:25 PM
Replies: 26
Utility: Dom3xTest
Views: 7,478
Posted By ano
Re: Dom3xTest

I believe it will work just well with the mods wile you know unit id. Let Ember Lord be just an anonymous unit with id XXX. The most commonly used mods may be added just plainly, as an option, while...
Forum: Multiplayer and AARs July 13th, 2010, 03:59 PM
Replies: 276
Views: 26,381
Posted By ano
Re: Legendary Ordeals

Good point regarding mindlessness, Isokron, I didn't think of it.
Also, if somebody casts Wrath of God these Divine Eyes will go down pretty soon in the caster's Dominion. To avoid this they need to...
Forum: Multiplayer and AARs July 13th, 2010, 03:36 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

We attacked AI ourselves somewhere about this moment, so I don't think it could decide. Also, we were sure than Man will not attack C'tis because Ashdod attacked Man and we convinced Atlantis to do...
Forum: Multiplayer and AARs July 12th, 2010, 03:32 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Anything could have happened, but my management philosophy is much more detailed than Chris'. If you dived into the files I provided, you could notice that. That's actually why we stopped using the...
Forum: Multiplayer and AARs July 12th, 2010, 11:45 AM
Replies: 17
Views: 1,870
Posted By ano
Re: MA Test Game - Retinues

The one obvious problem with this idea is that it significantly lowers the thugging potential of some commanders because of morale issues. Probably not with the nations listed (though I many times...
Forum: Multiplayer and AARs July 12th, 2010, 09:53 AM
Replies: 276
Views: 26,381
Posted By ano
Re: Legendary Ordeals

One problem that is probably irritating is the nerf of mind hunt as a consequence of Pantokrator divine eyes everywhere. Probably, nothing can be done with that but it would be ideal to, say, give,...
Forum: Multiplayer and AARs July 12th, 2010, 05:06 AM
Replies: 895
Views: 72,155
Posted By ano
I read about your "super-plan" yesterday, Sept....

I read about your "super-plan" yesterday, Sept. Obviously, we wouldn't reattack the province if you or Atlantis attacked it and it had borders with Man. It's just too simple. We would attack with a...
Forum: Multiplayer and AARs July 11th, 2010, 06:40 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

After having read the Usurpers' forums, a few comments.
First Fires From Afar were because we suspected BL was aiming for Const 8 and the Chalice which we could not give you. So, when you started...
Forum: Multiplayer and AARs July 11th, 2010, 05:43 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Ok, here it is
Am waiting for Septimius to open the forums
Forum: Multiplayer and AARs July 11th, 2010, 05:19 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Many thanks, Septimius, for the game organization. It was a cool idea but, sadly, there were some obstacles that prevented this game from being really fun and exciting. But still, thanks to...
Forum: Multiplayer and AARs July 11th, 2010, 03:22 PM
Replies: 895
Views: 72,155
Posted By ano
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Lol. Looks like the most people are gonna stale now. Sept said he was usually online to provide delays, I remember..
Anyway, we won't play anymore. Thanks everybody. It was a nice game even though...
Showing results 1 to 25 of 500

 
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