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Search: Posts Made By: JPSeraph
Forum: Dominions 3: The Awakening October 21st, 2006, 05:22 AM
Replies: 44
Views: 2,782
Posted By JPSeraph
Re: National Heroes

Maybe he was outside the friendly domain?
Forum: Dominions 3: The Awakening October 18th, 2006, 04:23 AM
Replies: 15
Views: 2,532
Posted By JPSeraph
Re: To kill the sphinx

Ulm is such a beautiful nation! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

And maybe the Sphinx was killed previously and just got called back into it's now-conquered capitol?
Forum: Dominions 3: The Awakening October 17th, 2006, 04:03 AM
Replies: 56
Views: 8,387
Posted By JPSeraph
Re: \"Old Age\" system in Dom3 - need some info

I really like the inclusion of an aging system. I'm sure there will be tweaks to it since this is the first implementation.

As someone who favors *long* SP games, I hope for moddability (to raise...
Forum: Dominions 2: The Ascension Wars October 12th, 2006, 04:08 AM
Replies: 5
Views: 4,477
Posted By JPSeraph
Re: Question about Mercenaries

I don't think that mercenaries are irrelevant; far from it. But fleeing=dying seems kind of hoaky and is very annoying if you've invested heavily in a good mercenary company (such as Orion).

I...
Forum: Dominions 3: The Awakening October 8th, 2006, 10:29 PM
Replies: 35
Views: 3,647
Posted By JPSeraph
Re: Population Question`

Was this changed in Dom 3? I remember in Dom 2, with a 0 Growth scale, your population was basically a sitting duck for random events/global spells that depleted it with no way to recover (save rare...
Forum: Scenarios, Maps & Mods October 8th, 2006, 09:58 PM
Replies: 10
Views: 26,784
Posted By JPSeraph
Re: help with newbie modding

At the moment, I'm trying my best *not* to play the Dom 3 demo, since I can't stand 40 turn limits and won't be able to purchase the full game for a few months...but it sounds very tempting!

Go...
Forum: Scenarios, Maps & Mods October 8th, 2006, 04:43 AM
Replies: 10
Views: 26,784
Posted By JPSeraph
Re: help with newbie modding

Okay, rather than start a new thread, I'll just ask here:

I tweaked around with the Knights of the Stone and after running about 300 turns in a test game (with luck 3, turmoil 3), I have Bernlad,...
Forum: Dominions 2: The Ascension Wars October 5th, 2006, 11:14 PM
Replies: 5
Views: 4,477
Posted By JPSeraph
Question about Mercenaries

Why do mercenaries and their troops automatically die if they flee a battle? Wouldn't it seem more reasonable to have them return to your forces if their contract isn't up and there is a safe land...
Forum: Dominions 3: The Awakening October 4th, 2006, 06:48 AM
Replies: 235
Views: 16,524
Posted By JPSeraph
Re: Are we paying more for less?

I still remember dishing out $80 for Dungeon Master on SNES and loving that game to death. So $55 doesn't seem like too much for a game - the first game in years - that really evokes that same sense...
Forum: Dominions 2: The Ascension Wars September 30th, 2006, 06:46 AM
Replies: 6
Views: 3,768
Posted By JPSeraph
Re: Removing Cursed Items

I'm learning the hard way... http://forum.shrapnelgames.com/images/smilies/fear.gif

Thanks for the variety of tips!
Forum: Dominions 2: The Ascension Wars September 30th, 2006, 06:19 AM
Replies: 6
Views: 3,768
Posted By JPSeraph
Removing Cursed Items

How do I remove cursed items?

I've lost more than one good commander who acquired the Lychantropos Amulet whilst fighting Pangaea...
Forum: Dominions 2: The Ascension Wars September 13th, 2006, 10:36 PM
Replies: 2
Views: 2,529
Posted By JPSeraph
Re: Never Healing Wounds

Thanks! I was just about to say "nevermind, it heals after about ten rounds", so I think you're right on with 10%!
Forum: Dominions 2: The Ascension Wars September 13th, 2006, 02:55 AM
Replies: 2
Views: 2,529
Posted By JPSeraph
Never Healing Wounds

Do Never Healing Wounds now actually never heal?? I am playing 2.16, and I remember that units with recuperation would recover from them on the demo (roughly version 2.12?), but this no longer seem...
Forum: Scenarios, Maps & Mods September 11th, 2006, 05:43 AM
Replies: 10
Views: 26,784
Posted By JPSeraph
Re: help with newbie modding

Agrajag, Endoperez - Thanks for helping me out. Now the modding is going pretty smoothly overall. Time to test it out!
Forum: Dominions 2: The Ascension Wars September 8th, 2006, 05:27 PM
Replies: 105
Views: 13,625
Posted By JPSeraph
Re: Artificial stupidity

Ok, so AI setting affects design points and either starting gold(?) or a #supplymult, #goldmult, #resourcemult, etc for individual nations?

As long as the AI isn't "dumber" on normal or easy, then...
Forum: Scenarios, Maps & Mods September 8th, 2006, 04:59 PM
Replies: 10
Views: 26,784
Posted By JPSeraph
Re: help with newbie modding

One more question: if I want to change a regular unit's leadership stats for when I use Gift of Reason, does simply adding the three #leaderships accomplish this or will that cause any problems...
Forum: Scenarios, Maps & Mods September 8th, 2006, 10:39 AM
Replies: 10
Views: 26,784
Posted By JPSeraph
Re: help with newbie modding

goldcost, why didn't I think of that? Thanks!

And I'm looking forward to modding in Dominions 3 as well; looks like it will be much more in-depth.
Forum: Dominions 2: The Ascension Wars September 8th, 2006, 04:59 AM
Replies: 105
Views: 13,625
Posted By JPSeraph
Re: Artificial stupidity

How does the AI scale in this game? Is Easy simply resource deprived or is it also less intelligent than Normal, for instance.

And I gather that the two Hard difficulties mostly benefit from...
Forum: Scenarios, Maps & Mods September 8th, 2006, 04:54 AM
Replies: 10
Views: 26,784
Posted By JPSeraph
help with newbie modding

Hi, I've recently purchased Dom 2 (couldn't wait until Oct 2 to play past Turn 40) and naturally want to tweak with it.

Since my favorite SP Pretender got nerfed, I want to return the VQ back to...
Showing results 1 to 19 of 19

 
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