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Search: Posts Made By: BigJim
Forum: WinSPWW2 November 14th, 2006, 06:52 PM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

Ok pyros I may have found my problem?? I have cut the map down to 60 by 60 and with all the equipment I have now it is almost impossible to position my stuff within the area alotted me at setup...
Forum: WinSPWW2 November 14th, 2006, 01:34 AM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

Well Andy I have never been band from a board before but I guess if you consider that mild statement and attack on DRG so be it. I will be happy to refrain from further posting since your warning...
Forum: WinSPWW2 November 13th, 2006, 07:37 PM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

Ok Thatguy96 I will take you up on your idea. I will give you 10 bucks everytime you roll back to back ones in a 10 roll series you give me 5 bucks each time you don't.

I will take 5 out of 6...
Forum: WinSPWW2 November 13th, 2006, 04:05 AM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

Ok guys get out ur six sided die roll it 10 times and tell me how many times in a row you get a one
Forum: WinSPWW2 November 9th, 2006, 01:03 AM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

LOL ok well I just had a battle where his (The AI) 81 mm morters killed more troops than my 150 MM arty in fact the only time my arty was really effective was when it was blue on blue (which happens...
Forum: WinSPWW2 November 8th, 2006, 06:56 PM
Replies: 28
Views: 3,159
Posted By BigJim
Re: New Arty Routine

Swell DRG you set up some armour where you "knew" the arty wouldn't target and then ran around inside that area posing no threat to the enemy and receiving no damage and this test PROVES that I am...
Forum: WinSPWW2 November 3rd, 2006, 11:00 PM
Replies: 28
Views: 3,159
Posted By BigJim
New Arty Routine

While I applaud the effort to make the game more interesting I think the new AI arty routine has brought back an old problem that SSI had to fix, namely "borg" arty.

The arty routine for the AI...
Forum: After Action Reports November 1st, 2006, 01:49 AM
Replies: 3
Views: 3,191
Posted By BigJim
Re: Man this sucks... One M13/40 versus three A10

heh trust me when the German Armour appears your camp as the Brits is over:) I did that camp and the the Matties start to die nicly to the PZG III's with the 50 cm guns
Forum: WinSPWW2 October 22nd, 2006, 02:31 AM
Replies: 12
Views: 2,642
Posted By BigJim
Re: WinSPWW2 Minimum AI purchase points

Thanks guys I forgot about having to zip those 2 files. I dumped the save when it didn't work and just dumped the game also and restarted (it is basically what I do when the gane gets silly).
Forum: WinSPWW2 October 20th, 2006, 02:14 AM
Replies: 12
Views: 2,642
Posted By BigJim
Re: WinSPWW2 Minimum AI purchase points

Ok have a saved file, but not sure how to send it I tried attaching it to this but it was rejected????
Forum: WinSPWW2 October 19th, 2006, 10:04 PM
Replies: 12
Views: 2,642
Posted By BigJim
Re: WinSPWW2 Minimum AI purchase points

Think the orginal point set up was 5000 but not sure what the count is now I will check and see if can get a save for ya
Forum: WinSPWW2 October 18th, 2006, 07:16 PM
Replies: 12
Views: 2,642
Posted By BigJim
Re: WinSPWW2 Minimum AI purchase points

It's hard to understand the formula I have the Brits vs the Italians in a campaign and in the meeting engagement (should be just slightly more for AI) I am ou6numbered by about 14 to 1. IMHO the...
Forum: WinSPWW2 October 17th, 2006, 07:00 PM
Replies: 2
Views: 1,169
Posted By BigJim
Order of setup

Since I NEVER play assualt games VS the AI, I wish that there was some way to tell what battle is coming up in a campain PRIOR to making all the changes in the fix list.

Makaing all the...
Forum: WinSPMBT October 11th, 2005, 02:35 AM
Replies: 9
Views: 1,458
Posted By BigJim
Re: High Percentage misses

I will give you a "friggin" break DRG as you say, if you think that this stuff is NOT happening then either you are so full of yourself that you cannot see the trees for the forest or you never set...
Forum: WinSPMBT October 10th, 2005, 09:42 PM
Replies: 9
Views: 1,458
Posted By BigJim
High Percentage misses

It seems like the number of 60 to 99 percent shots that miss have increased alot since the patch. By "miss" I mean no damage or out right miss, or stopped but still active to fire. These misses...
Forum: Salvo! September 28th, 2005, 07:11 PM
Replies: 2
Views: 3,723
Posted By BigJim
Re: Lockups

Yes I agree a separate card is MUCH better, I built this computer a couple of years ago and traded bus speed for the sound issue (a mistake as it turns out). When I build the next one I will go with...
Forum: WinSPMBT September 28th, 2005, 07:05 PM
Replies: 13
Views: 2,484
Posted By BigJim
Re: Tank Main Gun vs Helo\'s

Heh heh Bill I am 62 so you must be older than dirt LOL
The Helo's I was using had Hellfire missiles I thought that they were fire and forget but maybe not????
Forum: WinSPMBT September 28th, 2005, 01:59 AM
Replies: 13
Views: 2,484
Posted By BigJim
Re: Tank Main Gun vs Helo\'s

Thanks guys being an old fart like WB I never heard of such things happening but I guess in modern warfare things have gotten MUCH more complicated.
Forum: WinSPMBT September 27th, 2005, 04:15 AM
Replies: 13
Views: 2,484
Posted By BigJim
Tank Main Gun vs Helo\'s

Can anyone shed some light on this situation in a real life setting??? I have NEVER seen nor heard of a tank taking down a helo with its main gun, yet in this game it is a regular occurrance????
Forum: Salvo! September 26th, 2005, 01:12 AM
Replies: 2
Views: 3,723
Posted By BigJim
Lockups

Hi I tried the demo but can only move a few times before the game hard locks and forces a manual reboot.

System is a an athlon 1.4 with on board sound on MB (emulates SB) Lockups seem to be sound...
Forum: WinSPMBT August 10th, 2005, 10:35 PM
Replies: 71
Views: 8,664
Posted By BigJim
Re: winMBT low percentile hits

Heh heh if you want to watch the computer "get stuck" on low to hit numbers play the second campaigne where you have to make a river crossing and kill tons of tanks on the the other side after you...
Forum: After Action Reports August 1st, 2005, 05:16 PM
Replies: 0
Views: 2,639
Posted By BigJim
Senario Design

spmbtscen-ML-370918-ML-

Question about scenario design moved to the scenarios folder, originally posted in the AAR forum
Forum: Campaigns, Scenarios & Maps August 1st, 2005, 05:16 PM
Replies: 4
Views: 1,384
Posted By BigJim
Senario Design

Each game turn represents 3 minutes of battle time??? If so why do we design senario's such as number 14 where green troops must advance vs entrenched regular troops in 14 turns??? Sure the attacker...
Forum: WinSPMBT July 16th, 2005, 10:41 PM
Replies: 10
Views: 2,237
Posted By BigJim
Silly Senario\'s

OK just tried out senario 20, amphib assualt by Iran on Iraq, I am given 14 turns to take 13 objectives and cannot land my GREEN troops anywhere but swamp hexes and guarded hexes, in the swamp they...
Forum: WinSPMBT July 6th, 2005, 12:03 PM
Replies: 16
Views: 3,414
Posted By BigJim
Re: Game crashes with XP

Welp my problem is solved as I suspected AOL messed with my video card, as soon as I turn it off completely the problem went away.
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