.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 10 of 10
Search took 0.00 seconds.
Search: Posts Made By: Xrati
Forum: Star Legacy May 2nd, 2010, 06:28 PM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

Whaaaaat???? :confused:
Forum: Star Legacy May 2nd, 2010, 10:45 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

OK, you got it.
Forum: Star Legacy April 21st, 2010, 10:28 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

You will probably die! :shock: Anticipation and strategy are two key elements that you want to eliminate by giving someone a "work around" to being out played in your designs. You want to...
Forum: Star Legacy April 18th, 2010, 11:35 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

Most games that have training set limits on how much you can get. The rest is based on actual combat or science missions. It makes sense, you can't become a legend sitting in an academy! (although I...
Forum: Star Legacy April 12th, 2010, 11:38 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

Kazimer Pulaski comes to mind... :doh:

Don't forget the science or mining hero! Where they bring advantages in their fields to your empire.
Forum: Star Legacy April 1st, 2010, 11:13 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

I'm with Q on this one. Allow the players to decide if they want firing arcs or not. AND DON'T forget the AI's for arc firing, that will take a lot of work to implement! :eek:
Forum: Star Legacy March 28th, 2010, 11:32 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

Building your ships IS fun. BUT when you have firing arcs involved it becomes a greater strain on those players who don't care for such detail. The game has to appeal to the masses ($$$) and with...
Forum: Star Legacy March 27th, 2010, 11:25 AM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

Complex combat play, leads to less playing enjoyment. Especially when you have to design them. You start the game with "maybe" some default ships and then spend the rest of your time designing them!...
Forum: Star Legacy March 20th, 2010, 01:34 PM
Replies: 50
Views: 36,337
Posted By Xrati
Re: Ship Talk

I think if you want firing arcs, then you should play a flight sim. :) It is assumed that within the game that a ship will present it's weapons to it's target without all the micro-management of...
Forum: Star Legacy March 12th, 2010, 01:49 PM
Replies: 50
Views: 36,337
Posted By Xrati
Exclamation Ship Talk

Let's talk ships in this thread. Like your favorite pinstripe pattern or weapons array.
Showing results 1 to 10 of 10

 
Forum Jump

All times are GMT -4. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.