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Posts Made By:
Xrati
Forum:
Star Legacy
May 2nd, 2010, 06:28 PM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
Whaaaaat???? :confused:
Forum:
Star Legacy
May 2nd, 2010, 10:45 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
OK, you got it.
Forum:
Star Legacy
April 21st, 2010, 10:28 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
You will probably die! :shock: Anticipation and strategy are two key elements that you want to eliminate by giving someone a "work around" to being out played in your designs. You want to...
Forum:
Star Legacy
April 18th, 2010, 11:35 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
Most games that have training set limits on how much you can get. The rest is based on actual combat or science missions. It makes sense, you can't become a legend sitting in an academy! (although I...
Forum:
Star Legacy
April 12th, 2010, 11:38 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
Kazimer Pulaski comes to mind... :doh:
Don't forget the science or mining hero! Where they bring advantages in their fields to your empire.
Forum:
Star Legacy
April 1st, 2010, 11:13 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
I'm with Q on this one. Allow the players to decide if they want firing arcs or not. AND DON'T forget the AI's for arc firing, that will take a lot of work to implement! :eek:
Forum:
Star Legacy
March 28th, 2010, 11:32 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
Building your ships IS fun. BUT when you have firing arcs involved it becomes a greater strain on those players who don't care for such detail. The game has to appeal to the masses ($$$) and with...
Forum:
Star Legacy
March 27th, 2010, 11:25 AM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
Complex combat play, leads to less playing enjoyment. Especially when you have to design them. You start the game with "maybe" some default ships and then spend the rest of your time designing them!...
Forum:
Star Legacy
March 20th, 2010, 01:34 PM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Re: Ship Talk
I think if you want firing arcs, then you should play a flight sim. :) It is assumed that within the game that a ship will present it's weapons to it's target without all the micro-management of...
Forum:
Star Legacy
March 12th, 2010, 01:49 PM
Replies:
50
Ship Talk
Views:
36,337
Posted By
Xrati
Ship Talk
Let's talk ships in this thread. Like your favorite pinstripe pattern or weapons array.
Showing results 1 to 10 of 10
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