View Single Post
  #2349  
Old February 16th, 2004, 08:02 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Are you tough enough to be the "King of the Hill"?

Quote:
Originally posted by Asmala:
quote:
Originally posted by Rollo:
Congrats to the new King. I can host the next match if you like.
Thanks, but Slynky was first.
Thanks, Asmala

I will be extra careful this time.

Please look at my comments in another thread about how I decide on a map for a game:

1- I turn off ruins;
2- Set the map type and size;
3- Generate over and over till I find one that looks good to me...that means, a map with things like this (hopefully): a few choke points, interesting and (possibly) confusing warp lines, and a size that looks appropriate to the number of starting planets.
4- Then I edit it and look for starting positions that seem equal. That means the following: both players have the same amount of warp points out of the system. For example, if one position has 3, then the other person's place will have 3. Or 2. I make sure that both players will not have the warps out of their system leading to a worthless system (nebulas, asteroids...etc.). I check the choke points and count to make sure that each person can get there in the same amount of time (or, perhaps, only one turn less). I don't place the opponents as far away as possible. I usually leave some room "behind" each of them. I don't want each opponent to know that I will place them as far away as possible...that seems unfair. Sometimes, depending on the map, I will place them on the same side and leave the other side open for deeper exploration. But far enough away that they don't have to worry for many turns. To me, doing something like that gives a front to worry about and leaves the other side of the map for the person who can take the best advantage of moving around fast.

In summary, I try to choose a map and place people so that it looks like a game I would find interesting, fair, and challenging.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote