 
			
				December 23rd, 2002, 12:59 AM
			
			
			
		  
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				Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
Aggressiveness and Defensiveness need to be very expensive. Make the minimums of them be 90%. Religious races dont need to be able to lower Aggressiveness to 75% to get half the points back for taking Talismans. Remove Environmental Resistance by making min 100 and max 100. It is a pointless trait that only serves as a loophole to get free points.
			
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 There are two brackets for both reduction and improvement, and I'd rather not remove those options entirely, as again that would make the scope of the mod more than just a balance correction. What I will do though is make nearly-pointless sacrifices earn extremely few points. 
 
Aggressiveness 75% is still a disadvantage for a Religious race, because not all their units will have talismans. Very low aggressiveness is a signifigant disadvantage even to races that plan to avoid using it, because cementing yourself into a strategy that avoids hitting with non-talisman direct-fire weapons, is limiting your flexibility. 
 
Environmental resistance is greatly overvalued, but also is not without consequence - it cuts down planet reproduction significantly, which does have an effect even in the unmodded game. Also, it's more interesting if players have to pay at least a bit of attention to planet Conditions, so it should be worth at least a few points. 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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