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				December 23rd, 2002, 12:59 AM
			
			
			
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					Join Date: Dec 1999 
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				 Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4) 
 
	There are two brackets for both reduction and improvement, and I'd rather not remove those options entirely, as again that would make the scope of the mod more than just a balance correction. What I will do though is make nearly-pointless sacrifices earn extremely few points.Quote: 
	
		| Originally posted by Imperator Fyron: Aggressiveness and Defensiveness need to be very expensive. Make the minimums of them be 90%. Religious races dont need to be able to lower Aggressiveness to 75% to get half the points back for taking Talismans. Remove Environmental Resistance by making min 100 and max 100. It is a pointless trait that only serves as a loophole to get free points.
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 Aggressiveness 75% is still a disadvantage for a Religious race, because not all their units will have talismans. Very low aggressiveness is a signifigant disadvantage even to races that plan to avoid using it, because cementing yourself into a strategy that avoids hitting with non-talisman direct-fire weapons, is limiting your flexibility.
 
 Environmental resistance is greatly overvalued, but also is not without consequence - it cuts down planet reproduction significantly, which does have an effect even in the unmodded game. Also, it's more interesting if players have to pay at least a bit of attention to planet Conditions, so it should be worth at least a few points.
 
 PvK
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