 
			
				January 6th, 2003, 06:33 PM
			
			
			
		  
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				Re: mQNP
			 
             
			
		
		
		
		
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				Originally posted by Krsqk: 
Of course, you could always just change the tonnage used percentage in an unproportional way. A 500kt engine knocked down to 2% for a frigate and 5% for a light cruiser would result in 60/200=3/10 used for frigates and 150/400=3/8 used for light cruisers (proportional increase would be 2% and 4%).
			
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 Well you COULD, but that's a bit contrary to the basic premise of QNP (and by extension, mQNP).  The basic premise of QNP as I understand it is, you should need a given amount of thrust, per kT of ship, to move at X speed. 
 
Standard QNP calculates this per ship hull by setting an engine-thrust:ship-mass ratio -- adjusting the EPM of that hull, so that you need more and more of the same engine components to achieve a given speed, as hulls get larger. 
 
mQNP does this instead, by setting an engine-mass:ship-mass ratio -- adjusting the size / mass of the engine, to fit the needs of each hull size. 
 
A hybrid system tries to balance between the two approaches; I'm not, personally, entirely satisfied with such an idea, but other mod writers may disagree.    
		
	
		
		
		
		
		
		
			
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Download the  Small Ships mod, v0.1b Beta 2.
			  
		
		
		
		
		
		
	
		
		
	
	
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