 
			
				January 7th, 2003, 08:18 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
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				Re: mQNP
			 
             
			
		
		
		
		
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				The main problem with standard QNP is that the maximun thrust is 255, that limits a lot the numbers you can play with and doesn´t let you make a good contrast between many ship sizes.
			
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 That's not really the point. 
Ship sizes are just sizes of ship. 
 
The contrast comes in deciding how many engines you put on the ship. 
...As well as the balance of weapons and defenses for the remaining space. 
 
Is it a Super-fast scout? 
Is it a lumbering assault ship? 
Is it a moderate ship of the line? 
Is it a quick interceptor? 
Is it a slow artillery ship? 
 
The size of the ship is not terribly important to these decisions, though the slow and heavy ones would probably be more effective as larger hulls. 
  
 [ January 07, 2003, 18:20: Message edited by: Suicide Junkie ] 
		
	
		
		
		
		
		
		
			
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