Re: Emergency Build - Unfair
	
			 
             
			
		
		
		
		I like Lint's idea best.  i dont see it happening though, so perhaps a setting for emergency build incurs x turns of slow build (could be set for 0) and em-build Lasts for x turns (could be set to infi) 
 
a good add would be a setting for em-build costs x% above the regular resource cost for production, or slow build produces at x%. 
		
	
		
		
		
		
		
		
			
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