Re: On Fighters
			 
             
			
		
		
		
		Baron, you have captured the essence of the debate in nutshell.  I, obviously, am a Captital Ship kinda guy. Fighters to me should be relgated to shuttle duties between BattleCruisers and larger Ships of the Line. 
 
In this spirit, I have a little question I need answered by the Mighty Modders out there.  I have a new component (text of the 1st level component to be included later) which will aid me in the destruction of the Godless Hordes of Cowardly Fighters I seem to be incountering w/the new Sergetti and EA races.  I haven't really seen a large need for this new component but why should that stop us.  Anyway, my question is this:  Is there anything or specifically any other file I should modify to allow my new toy to be available in game?  The new component is a Shield Piercing Point-Defense Cannon (affectionately known as an SPPD) and requires 2 tech areas to build - PD weapons & Energy Stream Weapons.  Do I have to modify any of the research or vehicle construction files to allow this new SPPD to be used by me or the AI? 
 
So far I have just tweaked w/existing components and files and have not made any new component(my dreamed of MiniMineSweeper never panned out) so I am unfamiliar w/the proceedure.  
 
And as always, any help would be appreciated. 
 
Name                  := Shield Piercing Point - Defense Cannons I 
Description           := Small mobile Multi-Phasic energy beams on turrets which can penetrate normal shields and are used to target and destroy incoming fighters and seekers. 
Pic Num               := 66 
Tonnage Space Taken   := 20 
Tonnage Structure     := 20 
Cost Minerals         := 100 
Cost Organics         := 0 
Cost Radioactives     := 0 
Vehicle Type          := Ship\Base\Sat\WeapPlat 
Supply Amount Used    := 0 
Restrictions          := None 
General Group         := Weapons 
Family                := 2005 
Roman Numeral         := 1 
Custom Group          := 0 
Number of Tech Req    := 2 
Tech Area Req 1       := Point-Defense Weapons 
Tech Level Req 1      := 1 
Tech Area Req 2       := Energy Stream Weapons 
Tech Level Req 2      := 1 
Number of Abilities   := 1 
Ability 1 Type        := Point-Defense 
Ability 1 Descr       := 
Ability 1 Val 1       := 0 
Ability 1 Val 2       := 0 
Weapon Type           := Point-Defense 
Weapon Target         := Ftr\Sat\Seekers 
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Normal Shields 
Weapon Reload Rate    := 1 
Weapon Display Type   := Torp 
Weapon Display        := 21 
Weapon Modifier       := 50 
Weapon Sound          := pointdef.wav 
Weapon Family         := 6 
 
 
 
 
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