Re: Combining FQM and TDM?
			 
             
			
		
		
		
		Below is the modifications I made to Fyron's "StellarAbilityTypes.txt" to prevent the AI trying to dispel the asteriods as per Meph's observation. I'd post it but darned if I can figure how to do that here, hmm. Used to be able to, ah well, it's an easy edit. 
 
I'm expecting that the AI will leave the damaging warp points alone. Maybe that's hoping for too much. 
 
Name                      := Normal Asteroids 
Number of Poss Abilities  := 15 
Ability 1 Chance          := 125 
Ability 1 Type            := Sector - Shield Disruption 
Ability 1 Descr           := Micro-asteroid collisions with space vehicles disrupt shielding. 
Ability 1 Val 1           := 100 
Ability 1 Val 2           := 0 
Ability 2 Chance          := 64 
Ability 2 Type            := Sector - Shield Disruption 
Ability 2 Descr           := Micro-asteroid collisions with space vehicles disrupt shielding. 
Ability 2 Val 1           := 150 
Ability 2 Val 2           := 0 
Ability 3 Chance          := 32 
Ability 3 Type            := Sector - Shield Disruption 
Ability 3 Descr           := Micro-asteroid collisions with space vehicles disrupt shielding. 
Ability 3 Val 1           := 200 
Ability 3 Val 2           := 0 
Ability 4 Chance          := 16 
Ability 4 Type            := Sector - Shield Disruption 
Ability 4 Descr           := Micro-asteroid collisions with space vehicles disrupt shielding. 
Ability 4 Val 1           := 250 
Ability 4 Val 2           := 0 
Ability 5 Chance          := 8 
Ability 5 Type            := Sector - Shield Disruption 
Ability 5 Descr           := Micro-asteroid collisions with space vehicles disrupt shielding. 
Ability 5 Val 1           := 300 
Ability 5 Val 2           := 0 
Ability 6 Chance          := 200 
Ability 6 Type            := Sector - Sensor Interference 
Ability 6 Descr           := Massive numbers of objects in the sector interfere with targetting sensors. 
Ability 6 Val 1           := -20 
Ability 6 Val 2           := 0 
Ability 7 Chance          := 100 
Ability 7 Type            := Sector - Sensor Interference 
Ability 7 Descr           := Massive numbers of objects in the sector interfere with targetting sensors. 
Ability 7 Val 1           := -40 
Ability 7 Val 2           := 0 
Ability 8 Chance          := 50 
Ability 8 Type            := Sector - Sensor Interference 
Ability 8 Descr           := Massive numbers of objects in the sector interfere with targetting sensors. 
Ability 8 Val 1           := -60 
Ability 8 Val 2           := 0 
Ability 9 Chance          := 40 
Ability 9 Type            := Sector - Shield Disruption 
Ability 9 Descr           := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points). 
Ability 9 Val 1           := -50 
Ability 9 Val 2           := 0 
Ability 10 Chance         := 20 
Ability 10 Type           := Sector - Shield Disruption 
Ability 10 Descr          := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points). 
Ability 10 Val 1          := -100 
Ability 10 Val 2          := 0 
Ability 11 Chance         := 10 
Ability 11 Type           := Sector - Shield Disruption 
Ability 11 Descr          := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points). 
Ability 11 Val 1          := -150 
Ability 11 Val 2          := 0 
Ability 12 Chance         := 5 
Ability 12 Type           := Sector - Shield Disruption 
Ability 12 Descr          := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points). 
Ability 12 Val 1          := -200 
Ability 12 Val 2          := 0 
Ability 13 Chance         := 100 
Ability 13 Type           := Sector - Sensor Interference 
Ability 13 Descr          := Restricted mobility makes ships easier to track and target. 
Ability 13 Val 1          := 20 
Ability 13 Val 2          := 0 
Ability 14 Chance         := 50 
Ability 14 Type           := Sector - Sensor Interference 
Ability 14 Descr          := Restricted mobility makes ships easier to track and target. 
Ability 14 Val 1          := 40 
Ability 14 Val 2          := 0 
Ability 15 Chance         := 25 
Ability 15 Type           := Sector - Sensor Interference 
Ability 15 Descr          := Restricted mobility makes ships easier to track and target. 
Ability 15 Val 1          := 60 
Ability 15 Val 2          := 0 
 
Name                      := Dark Matter Asteroids Alpha 
Number of Poss Abilities  := 1 
Ability 1 Chance          := 50 
Ability 1 Type            := Sector - Sensor Interference 
Ability 1 Descr           := Asteroids emit thunderpack gas causing combat sensor interference. 
Ability 1 Val 1           := -30 
Ability 1 Val 2           := 0 
 
I'll delete this if Fyron Posts a better fix. 
  
 [ February 09, 2003, 00:44: Message edited by: Tenryu ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 |