Re: The neutral challenge
			 
             
			
		
		
		
		Also, I agree that turning off neutrals in an N.C. game is probably a good idea. 
 
Finding a neutral next door and either fighting a war or building an alliance with a similarly handicapped neighbor would be interesting.  I could attack them, but only using my speed 1 ships, because I'm not really fully warp-capable yet! 
 
But on the downside, neutrals seem to be "borders" for AI empires.  I've only played a few games of SE4 so far, but I don't recall ever making first contact with an empire that had expanded beyond a neutral whose system acted as a chokepoint. So the presence of neutrals will probably (on average) really slow down the onset of First Contact and Activation. 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |