 
			
				February 24th, 2003, 03:49 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SE5: GUI design discussion..
			 
             
			
		
		
		
		
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				Originally posted by primitive: 
If done correctly, It would be less work to get information. Not just a little, but a lot.  
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
			
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 Only if you take space away from the maps, which is bad. 
 
The colonization option that you proposes makes 0 sense. How would it be different than the Movement one? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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