 
			
				February 24th, 2003, 04:50 PM
			
			
			
		  
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				Re: SE5: GUI design discussion..
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
 
The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
			
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 The colonization screen (or view) is the least important of my proposed screens, hence the question mark. But there are several advantages to have the view change when you want to colonize. It would be possible to put up information like: The planetary stats, If a colonization ship already is heading for that planet, what kind of population do I have available to load nearby, time of travel +++. There would be space enough to display this if all other information not necessary for colonization is removed. 
 
David: 
Sorry about “cluttering” up your thread. It won’t happen again. 
		
	
		
		
		
		
		
		
			
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