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Old September 19th, 2003, 07:52 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

as Originally posted by Alneyan:

Quote:
*Pats himself on the back* *Must look like quite ludicrous* If a player is not happy with the settings used, he/she could change them I suppose. Even I is able to do so, so anyone should be able to tweak these values. *Smirks*
Please, define your opinion here I may be misunderstanding you.

The reply, as is now; yes. That any player can now attempt to change events {chance occurrences) in his/her Systems, if desired by Him or her. And that it is also to say him or her will not be locked in by just the start up options chance settings, as in past se4 or Mods. This is a good thing isn’t it?

For example in a no-warp game, and you are feeling lucky.

Lets say that from one of your remote newly colonized systems, would or could connect to a another system or even a large unexplored cluster of systems; only if you had a that SM tech. As a player you now may build Hero’s Epic that has a better the chance for that system to OPEN a new warp by (EVENT).
Sure the Gods are fickle and they may totaly destroy that newly colonized system or maybe grant you 40 Refugees instead

This is what the Heroes Epic it is meant to be about

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Quote:
I am not sure if I did understand your meaning there. Does it mean you will put a (sort of) description, expecting harsh criticisms? Do not worry, I am really kind.

I do not have issues with the current reproduction formula, I was merely curious.
My post was not that well defined, my apologies.

I have no worries I look forward and do expect some input from you. Actually, I will be disappointed in you if there was none

There is a lot to it and it was getting late Last night.
As I said I would; I have been putting together that rudimentary presentation together this mourning in-between Posts etc.
This will be done soon.
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The problem might be with the Organic facilities though, but as Oleg seems to like these ones, he will be more suited to speak about such matters.
OK

However, I am concerned you found an “Organics problem”.
Please elaborate

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Hmm I see, then I will no longer feel compassion with the AI and deploy all my power with any weapon at my disposal. It will be nasty for an AI to open a warp point right behind my main battlegroup, just next to the node leading to all my systems in no more than a month. We will see what will happens in my current game, in which this time I seem to be doing fine (or rather, I am no longer doing poorly)
Exactly, once you get the unfamiliar economics’ and new mechanics down you will be ready for a Low Bonus Game
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Quote:
Additionally, as I am speaking of a full war against the AI, does the AI know how to use Intelligence well? Some projects would seem to be more powerful now than in vanilla SE:IV, like, for instance, the ones targeting population or the conditions of a given planet. That could be quite nasty, if they are still available.
In regards to the IntelProjects. Other then the addition of AIC Psychic Intel and a few other minnor changes, yes.
With the actual se4 Intel module; this AI offensively plays {basicly} the same.

However again, you just lit a light bulb, I am going to play around with a few more possible Intel options.
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[quote]
is warping requires a movement point or no?
Quote:

The actual warp, no.
Movement to thay sector of the next system, yes.

Perhaps one could think of using a planet, not too far from your Homeworld, as a hub, linked to every other system? You would still be quite vulnerable, but at least your Homeworld could not fall in a single turn.

*Returns plotting against these Empires, lost somewhere in the universe, hidden in their little systems*
Agreed, at the least this may may give the; Impulsive or Neutral and Certainly the Friendly and Serine demeanord AI Player a chance to decide {are you friend or foe} if first contact is made via a new Connecting systems Warp point, other then just dumping on your HW.


[ September 19, 2003, 19:17: Message edited by: JLS ]
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