
September 19th, 2003, 08:13 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
As originally posted by JLS
Quote:
Please, define your opinion here I may be misunderstanding you.
The reply, as is now; yes. That any player can now attempt to change events {chance occurrences) in his/her Systems, if desired by Him or her. And that it is also to say him or her will not be locked in by just the start up options chance settings
For example in a no-warp game, and you are feeling lucky.
Lets say that from one of your remote newly colonized systems, would or could connect to a another system or even a large unexplored cluster of systems; only if you had a that SM tech. As a player you now may build Hero’s Epic that has a better the chance for that system to OPEN a new warp by (EVENT).
Sure the Gods are fickle and they may totaly destroy that newly colonized system or maybe grant you 40 Refugees instead
This is what the Heroes Epic it is meant to be about
|
Sorry, I was really obscure. I meant that a player could change the odds for an event in the settings.txt file, if he or she wasn't happy with the values you choose for AIC 4.0
Yes, these shrines are exactly there to alter the odds for events in both ways. It depends if you are willing to take quite a risk or not. (Even a Warp Point Opened event can be more harmful than, say, if your outpost was destroyed, if this particular warp point leads right into a system owned by an aggressive species whose fleet is twice as powerful as your own. )
Quote:
My post was not that well defined, my apologies.
I have no worries I look forward and do expect some input from you. Actually, I will be disappointed in you if there was none
There is a lot to it and it was getting late Last night.
As I said I would; I have been putting together that rudimentary presentation together this mourning in-between Posts etc.
This will be done soon.
|
You should not worry, I am pretty sure there will be feedback, either praise or criticisms, or both for that matter. I have to admit I could not find the settings affecting the reproduction formula in the data files as for now.
Quote:
Exactly, once you get the unfamiliar economics’ and new mechanics down you will be ready for a Low Bonus Game
|
When I am able to stand my ground against a single AI, I will try with a Low Bonus AI. (And later perhaps even a desesperate game, erh, in a few years then lest the game is an onslaught, although this could be fun. )
Quote:
In regards to the IntelProjects. Other then the addition of AIC Psychic Intel and a few other minnor changes, with the se4 Intel module this AI offensively plays {basicly} the same.
However again, you just lit a light bulb, I am going to play around with a few more possible Intel options.
|
I didn't point this thing on purpose though. (I am not playing much with Intelligence usually, I will have to research Intelligence in my current game to remind what are the available projets, although I am not a Psychic)
Quote:
The actual warp, no.
Movement to thay sector of the next system, yes.
|
Hmm, then I am even more vulnerable than what I believed in my worst nightmares. Perhaps a change of stragegy might be useful. 
|