JLS, as events are a really weird thing, perhaps we should try to set a few tests in different conditions to see what happens? (A test with Low chance for an event, another with Medium and High, yet another with two systems and two human players, another with 255 systems and 20 empires and so on) I mean, there are so many weirdness with the events that we might consider *every* possibility.

(And of course, all these tests should use the same file just in case) Hopefully we might make sense of all these contradictory results.

(Like the case of 0.0 with the planet conditions for instance)
As for the reproduction rate, yes I did understand afterwards. I have to admit I expected something much more complicated. I am even quite disappointed.

Joking apart, what do you think about the Reproduction ability? Am I the only one who thinks it is too cheap to raise from 100 to 110? (And perhaps also Environemental Resistance)
And as for a raise of the basic reproduction rate, hmm, very good question indeed.

I would say yes, as reproduction is only really useful on well populated worlds (above a billion of inhabitants), as a reproduction value of 10% means an inhabitant each month for a world which has 100 million settlers. (So the minimal value) You do need quite a few inhabitants before the reproduction value is important. *Will ponder on the topic*
