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Old September 20th, 2003, 09:31 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Alneyan:
Quote:
JLS, as events are a really weird thing, perhaps we should try to set a few tests in different conditions to see what happens? (A test with Low chance for an event, another with Medium and High, yet another with two systems and two human players, another with 255 systems and 20 empires and so on) I mean, there are so many weirdness with the events that we might consider *every* possibility. (And of course, all these tests should use the same file just in case) Hopefully we might make sense of all these contradictory results. (Like the case of 0.0 with the planet conditions for instance)
Agreed, if one wants to publish a serious test finding, then a benchmark with parameters must be established and agreed upon by some majority; first

Then secondly and most of all; not influenced until that test is completed and published.

Would all not agree?

Also to say, I very much do concur and agree with PTFs initial test results from the High/Cat Thread
Home World is less likly to be effected by high and Cat events.
His Lucky versus Cursed results
AIC having to many rebellions from the v4.01 events files; at 90% Chance considerer

Although I would have preferred a 40% test, I have found PTF’s test very successful and informative, and to date many tendencies I may have in regards to the Events file adjustments will be subject from his Initial Test.

Alneyan, it would truly be appreciated if you would run some tests of your own, with varying and logical in-game parameters as PTF did with his 90% 4 Player test, if time would permit you.
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Quote:
what do you think about the Reproduction ability? Am I the only one who thinks it is too cheap to raise from 100 to 110? (And perhaps also Environemental Resistance)
Concerning Charicterteristic, Culture and Trait costs, and their modifiers AIC will be implementing PvK’s Traits Balance mod, PvK has put a lot of time and thought into this and I do expect much of this to be integrated into AIC.

Considered discussion really should be based on this.

Obviously all cannot be used or totally intact, but as a tool to start any project with, it is my opinion there can be no finer.

>PvK's Traits Balance Mod<
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Quote:
And as for a raise of the basic reproduction rate, hmm, very good question indeed. I would say yes, as reproduction is only really useful on well populated worlds (above a billion of inhabitants), as a reproduction value of 10% means an inhabitant each month for a world which has 100 million settlers.
Agreed
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Quote:
You do need quite a few inhabitants before the reproduction value is important.
*Will ponder on the topic*
This is intentional for AIC and we would like to consider any real effect on this, that may alter its integrity

[ September 20, 2003, 23:29: Message edited by: JLS ]
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