Re: AI Campaign => For a Challenging AI opponent
Thanks for the in-depth analisis of my changes of your Mod, it really helped me to have a better understanding of the effects of my changes.
In fact, i'm increasing the maintenance setting again (no to the original, but not so low as the way i was using...)
My major problem with the game is beacuse i'm a very poor player, because i like to roleplay a lot, and don't use advantages that would go against the "characterization" of my race...
One example: my race don't use fighters or mines...
One thing that frustrated me was battles where, in a Medium tech start, None AI bonus, No Tactical Combat, i had a Fleet composed of around 10 Light Cruisers with beams and the AI came with a fleet of around 20 Frigates, also with beams, and it completely anihilated my fleet with only light damage to the AI ships...
One answer could be that i have a bad design of ships, but i always try to counter the designs of the AI, i.e.: if the AI use Armor skipping beams, i invest heavily in shields and don't use armor in my ships, and vice-versa...
In the example mentioned above, i would think that 20 Frigates would be equally matched with 10 Light Cruisers, because one ship (Frigate) is roughly the half of the tonnage of the other (Light Cruiser), but my LC's keep being minced with none or only small damage to the AI ships..., and when the AI started to use fighters my battles became worse, because i had to strip weapons/armor/shields of the ships to get space for Point-Defense...
I reduced the maintenance so i could have more ships to counter the AI, because i found that to counter a AI frigate i needed one Light Cruiser, and my fleets only became effective when i had one LC for each of the AI's Frigates...
It is intentional that one AI Frigate is the equivalent of one player Light Cruiser? Or i'm doing something wrong?
With the reduced maintenance (from 100 to 25) i started to defeat the AI 50% of the time in None AI bonus, while before i only defeated the AI around 10% of the time...
Like i said before, i increased again the maintenace, but i'm thinking about increasing the speed of the starliners to allow faster Pop Transport and increasing again the Pop mass to allow 5M of pop for each starliner module, i hope that this don't degrade the AI too much...
thanks.
[ October 09, 2003, 11:26: Message edited by: Makinus ]
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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