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Old October 25th, 2003, 06:35 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by QBrigid:

Quote:
I plan on playing a NO-WARP game with med players and event frequancy set to 40% med setting.
Is this what your suggested settings?
Yes, default is set on L20, M40 and H60 percent
However if you feel that L20 is not low enough, QB please go to the AIC extras folders and double click on the AIC default LOW Event Frequency and install this as you did the original AIC v4.0.Zip.

I had you in mind with this file; the result will be the same events but at L10 percentage low chance frequency that you preferred in a much earlier post
- - -

Quote:
Intel Projects:
New 2 varied Psychic Intel Zip Options.
Revised and tweaked Psychic Intel Projects and Intel Facilities.”

I liked the way v3 was, is there much change?
I believe this will suit you just fine, the idea behind most changes here are to help the AI use more efficient Intel projects

For example, Ship and Unit data Espionage etc. that is useless for the AI
- - -

Quote:
Open Warp distances for Stellar Manipulation 1 (3to4)(5to6) ~QB
Added/or tweaked Centurion Systems for all quads.
]I am going to use the Cent Systems map, for my no warp game. Is there any changes to the other maps that I should consider?

Did you add the FQM optional maps in v4.0?
Not many changes here, just more emphasis for Binary Centurion Systems versus the Ancient, or Dead Centurion Systems.

Alas, no. I will have FQM add-on ready for v4.02. In addition I would like Fyron to get a look the end result, before the release.

Only a few updates left in me and that is it, I plan on having someone else maintain AIC.
- - -

Quote:
JLS its ok to move:
Cryslonite
Fazrah
Krill
Piundon
XiChung

This leaves 15 races in the RACES folder.
That is its purpose. Your Random game will now be blind and random without the chance of an undesired Race participating.

Maintain 13 races in the primary folder in your Solo games and one additional per multiplayer

[ October 25, 2003, 18:17: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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