 
			
				July 12th, 2004, 09:29 PM
			
			
			
		  
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				Re: AI Campaign => For a Challenging AI opponent
			 
             
			
		
		
		
		
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				Originally posted by oleg: 
 I do not think human players need universal colony modules. Humans build colony ships to colonize planets and should know better what type is needed. 
			
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 I think you misunderstood my motivation for making the suggestion.  When I come across a system in a game, I usually colonize the largest breathable planet, set up a debarkation depot, and go on my merry way.  It is not until I have a solid economy that I worry about colonizing the non-breathable planets.  Thus, in my game right now, I have whole systems with only a couple planets colonized. 
 
My task now is to colonize them.  So to queue up all the colony ships I'm going to need in a system, I first must click on every planet in the system, write down the number of Rock, Gas, and Ice planets, and queue them up accordingly for construction amongst whatever spaceyards I have available for constructing the colony ships. 
 
My suggestion is solely aimed at convenience.  A universal colony hull would eliminate the mundane task of recording the number rock, gas, and ice planets in a system, and ensuring you are making the right amount in your space yards.  With a universal colony hull, you need only count the *number* of planets you want to colonize in a system. 
 
I understood you to assert that humans would be more powerful with a universal hull.  Perhaps I misunderstood you?  I don't see how we would be a more challenging adversary vs. the AI with universal hulls. 
 
Sure, we can count the number of rock, gas, and ice planets easily enough.  But why? 
 
Your comments are appreciated. 
 
~Tim 
 
PS: why does everyone capitalize my name?  not that it bothers me... i'm just fascinated by the sudden trend. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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