Pacifist / paralysing mines
	
			 
             
			
		
		
		
		Apologies in advance for not posting this as an attachment. Blowing up enemy ships becoming a drag? Why not vary their fate with these new warheads from Magitech inc.? 
For more varied mine fun in components.txt add: 
I have not tested these yet, so feel free to flame me if they don't work. 
 
 
Name                  := Ion Pulse Mine Warhead I 
Description           := Large warhead which disables enemy ships. 
Pic Num               := 185 
Tonnage Space Taken   := 5 
Tonnage Structure     := 5 
Cost Minerals         := 500 
Cost Organics         := 0 
Cost Radioactives     := 200 
Vehicle Type          := Mine 
Supply Amount Used    := 5 
Restrictions          := None 
General Group         := Weapons 
Family                := 2026 
Roman Numeral         := 1 
Custom Group          := 0 
Number of Tech Req    := 2 
Tech Area Req 1       := Explosive Warheads 
Tech Level Req 1      := 1 
Tech Area Req 2       := Engine Overloading Weapons 
Tech Level Req 1      := 6 
Number of Abilities   := 0 
Weapon Type           := Warhead 
Weapon Target         := Ships\Planets\Ftr\Sat 
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines 
Weapon Reload Rate    := 0 
Weapon Display Type   := Torp 
Weapon Display        := 0 
Weapon Modifier       := 0 
Weapon Sound          := iondisp.wav 
Weapon Family         := 24 
 
 
Or  
 
Name                  := Tachyon Pulse Mine Warhead I 
Description           := Large warhead which disables enemy weapons. 
Pic Num               := 185 
Tonnage Space Taken   := 5 
Tonnage Structure     := 5 
Cost Minerals         := 500 
Cost Organics         := 0 
Cost Radioactives     := 200 
Vehicle Type          := Mine 
Supply Amount Used    := 5 
Restrictions          := None 
General Group         := Weapons 
Family                := 2026 
Roman Numeral         := 1 
Custom Group          := 0 
Number of Tech Req    := 2 
Tech Area Req 1       := Explosive Warheads 
Tech Level Req 1      := 1 
Tech Area Req 2       := Weapon Overloading Weapons 
Tech Level Req 1      := 1 
Number of Abilities   := 0 
Weapon Type           := Warhead 
Weapon Target         := Ships\Planets\Ftr\Sat 
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons 
Weapon Reload Rate    := 0 
Weapon Display Type   := Torp 
Weapon Display        := 0 
Weapon Modifier       := 0 
Weapon Sound          := tpc.wav 
Weapon Family         := 24 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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